Comment on Microsoft patents system for AI helpers to finish games for you

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NuXCOM_90Percent@lemmy.zip ⁨1⁩ ⁨day⁩ ago

Yeah.

It is a REALLY dangerous tightrope to walk. But this makes me think of Arkham Knight. I LOVED Asylum and City. Even Origins was pretty good. But that fucking Batmobile.

So I beat the game, enter postgame, and take a look at my menu to see what I need for the secret ending. And I IMMEDIATELY shut the game down and go watch it on Youtube.

I would have loved to be able to skip past most of the random trophies hidden everywhere and instead do the fun puzzles and the Deathstroke fight and so forth.

The “correct” answer is that hiding the “real” ending and having so much bloat is the real problem. But different games have different ideologies. I LOVE Souls games and had a blast with Elden Ring’s DLC. I ALSO remember the hilarity of watching all the chuds get angry and mock games media for saying it was hard… and then getting their proverbial shit pushed in by like 90% of the Shadow Land and wet themselves at the mere sight of the Messmer, let alone the harder bosses.

Which gets back to the ongoing discussion of creator intent versus accessibility.

My expectation is that, should this take off, it would mostly just lead to even more padding similar to what we see with open world bloat. But… yeah.

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