What’s even the fucking point? -_-
Microslop finds it too difficult to make good games and wants to cut humans out of playing them because it hurts their profit margins.
Submitted 1 day ago by cm0002@libretechni.ca to gaming@lemmy.zip
What’s even the fucking point? -_-
Microslop finds it too difficult to make good games and wants to cut humans out of playing them because it hurts their profit margins.
New business model idea: 50% off any game but you have to let AI play 50% of it. Don’t let microsoft see this comment lmao
“In further entertainment advances, Microslop is pleased to announce AI features that watch that show for you, or listen to that new album for you! With all this newly available free time, you’ll be able to finally finish computing Pi for the Overload! You’re welcome!”
I get it. Hard games are having a moment. But rather than some kind of autoplay, how about some kind of built in cheat system?
I’d rather gaming be accessible to everybody. I’m fine with some games being too hard for me, just so long as I know what they are in advance.
Switching difficulty during the game in handy.
While playing Hades I stopped making visible progress at some point. Rather than give up I switched to a super easy mode to see through the end of the story. Without this I would have stopped playing.
I was thinking more of games with shit pacing. Section too long and too barren? Throw AI at it, microslop style
Back in my day it was called my older brother.
I called it my little brother. Little shit had a knack for it. :)
Well, at least that way no one else will do it.
hoshikarakitaridia@lemmy.world 1 day ago
No, let them figure it out. Let’s encourage them to hand over the console win to steam deck.
Dave@lemmy.nz 1 day ago
At first I thought "well, an AI to help you get through hard parts sounds like a selling point for some people. Then I realised that Xbox is gonna be branded as the n00b console and people will tease owners for choosing the system that does it for you.
real_squids@sopuli.xyz 1 day ago
Games that are grindy for no reason could use it though, now that I think about it. Although it could result in a spiral where the devs make it even harder to farm resources or make like ai honeypots or traps they can’t solve. You could be out there mining ores and now you gotta solve a captcha lmao
NuXCOM_90Percent@lemmy.zip 1 day ago
Yeah.
It is a REALLY dangerous tightrope to walk. But this makes me think of Arkham Knight. I LOVED Asylum and City. Even Origins was pretty good. But that fucking Batmobile.
So I beat the game, enter postgame, and take a look at my menu to see what I need for the secret ending. And I IMMEDIATELY shut the game down and go watch it on Youtube.
I would have loved to be able to skip past most of the random trophies hidden everywhere and instead do the fun puzzles and the Deathstroke fight and so forth.
The “correct” answer is that hiding the “real” ending and having so much bloat is the real problem. But different games have different ideologies. I LOVE Souls games and had a blast with Elden Ring’s DLC. I ALSO remember the hilarity of watching all the chuds get angry and mock games media for saying it was hard… and then getting their proverbial shit pushed in by like 90% of the Shadow Land and wet themselves at the mere sight of the Messmer, let alone the harder bosses.
Which gets back to the ongoing discussion of creator intent versus accessibility.
My expectation is that, should this take off, it would mostly just lead to even more padding similar to what we see with open world bloat. But… yeah.