What level of Early Access would you call this? On a scale of “dev needs more money before the proper launch” to “basically done already and early access as a form of marketing”.
Hades II's First Patch Changes How Sprint And Resource Collecting Works
Submitted 7 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
GissaMittJobb@lemmy.ml 7 months ago
edgemaster72@lemmy.world 7 months ago
“Game is already better than most games that will be released this year because it’s based on one of the best games of the last 5 years, but the devs are awesome and want to make it as best as it can be so they made the game available now for feedback from the players so it can reach its full potential.”
Florn@hexbear.net 7 months ago
It’s far more complete than the first game was when it started early access. Their road map says a new area and new weapon aspects are on the way, and some characters and all keepsakes have placeholder art and models. They haven’t filled out all of the character relationship aspects of the game yet, but right now there’s plenty of content.
The game is complete enough that they’re thinking about balance changes and fine-tuning.
ringwraithfish@startrek.website 7 months ago
The keepsakes having art placeholders confuses me. Why didn’t they just reuse the keepsake art from the first one?
Carnelian@lemmy.world 7 months ago
Absolutely incredible patch imo, I was genuinely nervous about gameplay changes since I really like mel’s movement but they nailed it.
Basically sprint is just faster by default now, and you can initiate a dash slighter sooner after attacking. I’ve beaten the game a couple times before/after the changes, it hasn’t really changed the way I play but everything is feeling really satisfying and responsive
rigatti@lemmy.world 7 months ago
Do you think they needed to change how resource collection worked? I kind of liked that you had to pick a tool based on which resource you needed at the moment.
Carnelian@lemmy.world 7 months ago
I didn’t have an issue with it before but lots of people in the feedback channel found it frustrating to not be able to gather something they saw. Especially as you basically always need everything
With the update, the tool you choose actually increases the spawn rate of that type of resource, but you’re able to gather everything regardless of what you bring. So you might get a few things from the other categories, but a lot from the one you prioritize. I don’t mind either system, but I can see why other people felt like the old way felt like you were being punished for taking the wrong tool.
The consensus overall is that it’s just kind of a better vibe this way, so I dig it
FooBarrington@lemmy.world 7 months ago
I’m happy that spawn frequencies have been increased - collecting specific ingredients (like Driftwood) was seriously annoying before. I saw 2 Driftwood during one run for the first time today!