I’m guessing this technology requires specific implementation into the game? Nonetheless, it’s so great to see these kind of efforts very suitable for battery based laptops and handhelds, they fit perfectly this use case imo.
AMD Frame Generation On The Steam Deck Is Here With FSR 3.1
Submitted 4 months ago by mr_MADAFAKA@lemmy.ml to steamdeck@sopuli.xyz
https://www.youtube.com/watch?v=G0ka93ju-X0
Comments
TheHobbyist@lemmy.zip 4 months ago
ichbinjasokreativ@lemmy.world 4 months ago
It does. AMD have vsr, which is a driver level implementation of fsr1 and thus works in any game, but anything above that needs to be implemented by the devs.
Ranvier@sopuli.xyz 4 months ago
I wonder if valve is planning on bringing the driver level implementation of frame generation to the steam deck as well. Theoretically should be able to support it I think, since it’s an RDNA 2 gpu.
cron@feddit.org 4 months ago
yes. Sadly, very few games get such improvement after launching. But we can expect new games to support it.
Telorand@reddthat.com 4 months ago
I feel like it’s more common in indie games to get post-launch improvements like FSR. Still, seems like it’s becoming more common, especially in games that are graphically intensive.
Noctis@lemmy.world 4 months ago
Couldn’t the deck already use 3.0 in forspoken and such?
Telorand@reddthat.com 4 months ago
And this is why I think Valve was very shrewd when it came to deciding what hardware to use. Not only is AMD better supported, but it feels like every update just keeps improving everything.
Doesn’t matter if it’s actually better on paper (I don’t know if it is or isn’t), because it feels like the value only improves.
Dudewitbow@lemmy.zip 4 months ago
they wouldnt use nvidia because outside of the driver issues, they dont have an x86 license nor nvidia does semi custom designs for clients.
valves only other option is basically Intel, which at the time, didnt have much emphasis in igpu performance to give valve a decent value/performance ratio
TheGrandNagus@lemmy.world 4 months ago
Intel graphics has improved leaps and bounds but it’s still problematic and more poorly supported than AMD.
I imagine part of it (beyond general stuff like Intel trailing AMD in efficiency, both on the CPU and GPU side, as well as the die size being far larger for the same performance, meaning more expensive) is that Valve really didn’t want Intel graphics issues being reported in reviews and forums as being Proton/Linux issues.
On top of that, Intel straight up doesn’t have a custom semiconductor division. AMD does (predominantly for Xbox/PS).
Intel would either have to set up an entirely new working group for Valve (expensive! Something that Valve would’ve wanted to avoid considering they had no idea whether the Deck would be a hit or not) or they’d have had to go with an off-the-shelf intel CPU.
NewNewAccount@lemmy.world 4 months ago
Isn’t the Tegra X1 on the Switch modified for Nintendo?
circuitfarmer@lemmy.sdf.org 4 months ago
“Better supported” is an understatement. AMD on Linux requires no handling of drivers whatsoever, so far as the user is concerned.