I’ve never been so excited for something that sounds so pretentious
The Blasphemous dev's new Goya-fuelled stealth tactics monastery sim is basically Umberto Eco's The Great Escape
Submitted 3 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
CodexArcanum@lemmy.world 3 months ago
n3m37h@sh.itjust.works 3 months ago
Can someone decipher the title???
CodexArcanum@lemmy.world 3 months ago
The developers of the game Blasphemous (The Game Kitchen) are working on a new game (The Stones of Madness) which is visually inspired by the works of Francisco José de Goya y Lucientes, commonly called Goya, who did a lot of paintings but is perhaps best known for his unpublished (until after his death) “Black Paintings”, the best known of which was post-humously titled “Saturn Devouring his Son.”
The game is in the genre of tactical stealth, similar to classics like the Commandos series or the recent Shadow Tactics. The author of the piece feels that the plot and setting are reminiscent of author Umberto Eco’s work, in particular a work called “The Great Escape” which I actually can’t find so maybe it’s called something else in English. His most famous work, In the Name of the Rose, is set in an Italian monastery so maybe the author meant that one, or maybe Eco wrote a lot of abbey-based mysteries? (Eco is also well known around here for the essay Ur-Fascism, which provides the most commonly referenced definition of what fascism is.)
mysticpickle@lemmy.ca 3 months ago
This title must have been written by AI.
ChicoSuave@lemmy.world 3 months ago
But why a bean company?
Kit@lemmy.blahaj.zone 3 months ago
What even is that title
ganksy@lemmy.world 3 months ago
Doesn’t even mention the game title: The Stone of Madness