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Mario Kart 8 Deluxe 3.0.1. Patch Fixes Anti-Bagging Measures Accidentally Triggering

⁨63⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨Goronmon@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.ign.com/articles/mario-kart-8-deluxe-301-patch-fixes-anti-bagging-measures-accidentally-triggering

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Comments

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  • dan1101@lemm.ee ⁨1⁩ ⁨year⁩ ago

    Bagging seems like it should be a valid strategy, let yourself go to the back of the pack to get better items, but run the risk of not being able to catch up.

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    • otp@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      It seems counter-intuitive to make a racing game’s optimal strategy to lag behind the rest of the other racers

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      • hansl@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Mario Kart is a racing game like Smash Bros is a fighting game; sure it fits, but you can’t really compare it directly to the competition.

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      • ThisIsNotHim@sopuli.xyz ⁨1⁩ ⁨year⁩ ago

        It does, but for a real world parallel see bike sprints.

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  • LemmyPlay@lemmings.world ⁨1⁩ ⁨year⁩ ago

    How would you stop bagging? Detect if someone brakes when moving to a lower place vs getting hit with items? That’s a bold change.

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    • Bananablob@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

      How they implemented it it is you can’t get a strong item if you pick-up the item box while being stopped (like as it respawns with no forward speed), by going in reverse or picking up the same one multiple times.

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