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Tribes 3: Rivals - Official Gameplay

⁨66⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.youtube.com/watch?v=P9bvc1RyeME&themeRefresh=1

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  • simple@lemm.ee ⁨1⁩ ⁨year⁩ ago

    I’ve never played Tribes so my first impression is that it looks like Unreal Tournament but with lowgrav and lots of sliding around. Might be neat.

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    • Voroxpete@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      Tribes is kind of like if you played unreal tournament, but everyone had a jetpack, roller blades and a rocket launcher.

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    • jelloeater85@lemmy.world ⁨1⁩ ⁨year⁩ ago

      It was the grand daddy of so many genres

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      • TragicNotCute@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Shazbot!

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    • sbv@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      It isn’t low-g, you have a jetpack. If you hit the ground at the right angle, you “ski”, building up speed. It’s a CTF game, so cappers try to hit the enemy flag stand at ludicrous speeds and then find a route back to their base.

      It’s the first FPS I played that had the notion of a generator. Each base has a generator that powers turrets, sensors, force fields (that might be a mod), and inventory stations.

      In theory a team has to work together to take down the enemy’s generator so they can get to the flag stand. In practice nobody gives a shit after the generator is destroyed so most games end up as running battles around the flag carrier.

      It’s not a bad series, but the official map builders never seemed to get the balance between base maintenance and flag control right.

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      • Shadow@lemmy.ca ⁨1⁩ ⁨year⁩ ago

        The generator sounds like the Shifter mod, it wasn’t part of the stock game.

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  • Kolanaki@yiffit.net ⁨1⁩ ⁨year⁩ ago

    It looks exactly like Ascend but with slightly better graphics.

    I hope it does not befall the same fate.

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    • Phegan@lemmy.world ⁨1⁩ ⁨year⁩ ago

      After what HiRez did to Ascent, I am out on any game the ship until they prove they won’t do it dirty.

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      • Kolanaki@yiffit.net ⁨1⁩ ⁨year⁩ ago

        The studio behind this one is independent from them now, but still contains some developers who also worked on Ascend. I know from hanging around the forums at the height of that game that there was at least 2 headstrong devs in the company that legitimately wanted to do the game justice (and one of the best updates to the game was headed up by them), but they ultimately were at the mercy of the execs. I’m hoping without the same constraints, they might deliver a kick ass game without the bullshit.

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    • sbv@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      Sorry, two? Where is the other?

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  • RazorsLedge@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Shazbot!

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  • Cyfress@kbin.social ⁨1⁩ ⁨year⁩ ago

    Miss the size 64vs64 of Tribes II, miss runs with a loaded transport, Juggernaut on the back. Strike covering. I know it's playable still, I check in every so often.

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  • DarkGamer@kbin.social ⁨1⁩ ⁨year⁩ ago

    Awesome, the physics look like how I remember them from Tribes 1!

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  • LongbottomLeaf@lemmy.nz ⁨1⁩ ⁨year⁩ ago

    Oh hell yeah! I hope they bring back Hunters mode. Such manic, chaotic fun.

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  • REM0VED@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Great 3dfx memories

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  • MisterMoo@kbin.social ⁨1⁩ ⁨year⁩ ago

    Looks great. Tribes 2 was one of my favorites back in the day.

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  • elucidated_block@lemmynsfw.com ⁨1⁩ ⁨year⁩ ago

    VGS

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  • Cybersteel@lemmy.world ⁨1⁩ ⁨year⁩ ago

    What the Fortnite hell is this. Feels like a Fornitification of your classic Unreal Tournament or Quake.

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    • elucidated_block@lemmynsfw.com ⁨1⁩ ⁨year⁩ ago

      Tribes predates Fortnite by nearly 2 decades. The original tribes was released before the original Unreal Tournament by about 2 years.

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