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Stellaris updates are slowing down to stop empires randomly destroying themselves, among other bugs

⁨18⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/stellaris-updates-are-slowing-down-to-stop-empires-randomly-destroying-themselves-among-other-bugs

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  • Atropos@lemmy.world ⁨1⁩ ⁨day⁩ ago

    As much as I want new content as soon as possible, it’s far more import to do it properly and in a sustainable manner. This is good news!

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  • Paradachshund@lemmy.today ⁨1⁩ ⁨day⁩ ago

    I saw the game got a lot of bad reviews lately. Was 4.0 that bad? I haven’t played for a while.

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    • Kovukono@pawb.social ⁨21⁩ ⁨hours⁩ ago

      Like every major release, they redid some management elements, so people are unhappy about that. But the big thing was that 4.0 was a patch intended to address performance with how pops were handled, so the mid-late game was playable at a good speed. Instead the update made performance issues worse, and apparently even with a bunch of hotfixes performance is still bad, and there’s a lot of issues caused by the patch other than performance.

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      • Paradachshund@lemmy.today ⁨20⁩ ⁨hours⁩ ago

        Oof, yeah that performance point is rough.

        Stellaris is such an interesting game to follow. I’ve never seen another game so willing to change major stuff regularly. It’s definitely got its upsides and downsides.

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