Paradachshund
@Paradachshund@lemmy.today
- Comment on "You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts 18 hours ago:
Oh really? That’s good then
- Comment on "You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts 19 hours ago:
The one in thinking of most recently was Avowed. Really didn’t care for the writing in that one. It felt like a big step down to me. Ironically the action game parts felt better than previous obsidian games I’d played.
- Comment on "You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts 1 day ago:
Yeah I would agree with that last part, though I still haven’t loved any of obsidian’s recent work either.
- Comment on "You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts 1 day ago:
Tbh I don’t think obsidian is that good anymore either.
- Comment on Nvidia DLSS 5 releases this week with NBA 2K27, so the AI yassification filter's busy beautifying basketballers early doors 1 day ago:
Yeah that last part is what I’m getting at. You explained it much better though! 🙂
- Comment on Nvidia DLSS 5 releases this week with NBA 2K27, so the AI yassification filter's busy beautifying basketballers early doors 2 days ago:
See that last bit is what I wonder though. If you run the same prompt through ai it’ll give you a different result every time. Not to mention since it’s a game the input will be changing constantly per player…
- Comment on Nvidia DLSS 5 releases this week with NBA 2K27, so the AI yassification filter's busy beautifying basketballers early doors 2 days ago:
The biggest question I have about it is whether it’s consistent or not. Will each player get their own different ai filter over the top, or did they somehow “bake it on” so it’s always the same result?
- Comment on As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game" 3 weeks ago:
I kind of hate that this needs explaining. Continued support is an awesome feature of modern gaming, but devs also should be allowed to move on to new things
- Comment on Forgo visiting the real thing this summer and build the waterpark of your dreams in Aquapark Tycoon, now out in early access 1 month ago:
Don’t touch grass, stay indoors 👍
- Comment on Palworld Hits Nearly 1 Million Concurrent Players 10 Days After 1.0 Launch 1 month ago:
I came back after trying it a bit in early access a year ago. Definitely feels way more fleshed out and I’m really enjoying it so far
- Comment on Linux creator Linus Torvalds puts foot down on anti-AI comments 1 month ago:
Yeah agreed. It’s pretty wild what the tech can do at the best of times, but it’s just way too half baked on many levels right now to rely on.
- Comment on Linux creator Linus Torvalds puts foot down on anti-AI comments 1 month ago:
AI is a tool, just like other tools we use. And it’s clearly a useful one.
It may not have been that “clearly” even just a year ago, but it’s no longer in question today.
This is such a massive red flag comment. If anything it’s become increasingly clear in the last year how problematic the tech is…
He follows that up by saying people should make the tools help maintainers not harm them, but suggests no means to do so. This is so blasé and hand wavy, especially when he’s responding to people complaining about how it’s making their jobs harder. “Just use the tools better”. Gee, thanks Linus.
- Comment on Id Software co-founder John Carmack "can’t muster anger or outrage" over Xbox gutting the Doom studio, but does say it'll "dampen the mood of the founder reunion" 1 month ago:
Its all so misanthropic. Not once does he actually justify whether they needed to make more money to be profitable. It’s just flippantly assumed that they would have needed to double revenue to be worth keeping. That sounds like a made up number.
- Comment on "I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure 1 month ago:
I’ve had a moment like this even doing indie game dev as a passion project. There’s a never ending flood of marketing and sales advice for game devs, and it can really suck the fun out of a project if you start to obsess over doing everything the “right way”.
Unfortunately marketing is a necessity, and if you need to make money from a game you have to try and make a product, not just a piece of art. I think for most creatives they want the business side to stay as backseat as possible, though.
- Comment on Despite investors moaning that Elden Ring's success hasn't been milked hard enough financially, FromSoftware parent company's CEO has kept his job 2 months ago:
Or an algae bloom, because they inject the money first.
- Comment on Sony say goodbye to PC and hello to AI in their annual business report, which must be a good thing, right? 2 months ago:
Now introducing Steam Agent. It buys your games for you!
- Comment on Microsoft Israel boss leaves after investigation into whether IDF contracts broke Microsoft's code of ethics 3 months ago:
So… Yes?
- Comment on Epic Games just laid off over 1,000 people 5 months ago:
Ah that seems like a good guess
- Comment on Epic Games just laid off over 1,000 people 5 months ago:
Increasingly? Does this mean sex 2 is finally coming out? 😳
- Comment on Epic Games just laid off over 1,000 people 5 months ago:
Anyone know what this is referring to?
games competing for time against other increasingly-engaging forms of entertainment.
- Comment on "As soon as it fired up, he'd get up and go to lunch": How Age of Empires' developers tested mission difficulty 5 months ago:
This kind of thing sounds a bit obvious, but it’s actually a really good test for all kinds of games. Basically, how effective is it for the player to do no action? It’s more effective than it should be sometimes if it’s not accounted for.
- Comment on After listening to your complaints, Bungie is making it just a tad less annoying to buy cosmetics in Marathon 5 months ago:
This is an obnoxiously common practice, but this might be the most dickish version of it I’ve ever seen. That’s so barely over the amount wtf
- Comment on Slay The Spire 2's placeholder art should be a lesson to all the developers caught up in AI-generated nonsense 5 months ago:
It takes less time, too.
I’ve had to use AI on some client projects (I do graphic design), and I’ve found it to be quite a bit more time consuming than using stock art or placeholders, because there’s a level of pickiness that enters the picture when the client thinks they can have anything they can think of (they can’t, but they still try).
- Comment on Valve accused of "letting children and adults alike illegally gamble" via loot boxes in New York state lawsuit 5 months ago:
People were constantly saying this when I was a little kid. I’m 35 now.
- Comment on Microsoft's throne room rejigging has seen Sarah Bond take the bullet for marketing strategy which was "failing internally", report claims 6 months ago:
Things are definitely going to be way better now that she’s been replaced with an AI division executive! They even said they don’t want to use “bad AI”, so it’s definitely going to work out!
🫡
- Comment on US Supreme Court strike down majority of Trump's tariffs, so hopefully that's one less hardware buying headache to worry about 6 months ago:
Hell of a thing that I’m surprised when the highest court actually follows the law
- Comment on Highguard studio Wildlight confirm layoffs, after level designer claims "most of the team" have been let go 6 months ago:
Yeah I always think this stuff is sad. Even if the game wasn’t great, it just sucks to see hard work go to waste.
- Comment on Discord attempt to put out the fires with a clarification over new age verification 6 months ago:
But it’sadvanced, didn’t you read? 😉
- Comment on Why reviving the shuttered Anthem is turning out tougher than expected 7 months ago:
That engine really was a piece of work, huh?
- Comment on Mirror's Edge's iconic art style? Yeah, turns out it was sort of an accident 7 months ago:
Accident is weird to describe what’s in this article. It sounds like standard iteration that all creative works go through.