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Slay The Spire 2's placeholder art should be a lesson to all the developers caught up in AI-generated nonsense

⁨21⁩ ⁨likes⁩

Submitted ⁨⁨16⁩ ⁨hours⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/slay-the-spire-2s-placeholder-art-should-be-a-lesson-to-all-the-developers-caught-up-in-ai-generated-nonsense

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  • Paradachshund@lemmy.today ⁨4⁩ ⁨hours⁩ ago

    It takes less time, too.

    I’ve had to use AI on some client projects (I do graphic design), and I’ve found it to be quite a bit more time consuming than using stock art or placeholders, because there’s a level of pickiness that enters the picture when the client thinks they can have anything they can think of (they can’t, but they still try).

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  • Quetzalcutlass@lemmy.world ⁨16⁩ ⁨hours⁩ ago

    Image

    Perfection.

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