Perfection.
Slay The Spire 2's placeholder art should be a lesson to all the developers caught up in AI-generated nonsense
Submitted 16 hours ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 16 hours ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Paradachshund@lemmy.today 4 hours ago
It takes less time, too.
I’ve had to use AI on some client projects (I do graphic design), and I’ve found it to be quite a bit more time consuming than using stock art or placeholders, because there’s a level of pickiness that enters the picture when the client thinks they can have anything they can think of (they can’t, but they still try).