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Is 128 players too much for a multiplayer FPS? Yes, says Battlefield 6

⁨17⁩ ⁨likes⁩

Submitted ⁨⁨15⁩ ⁨hours⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/is-128-players-too-much-for-a-multiplayer-fps-yes-says-battlefield-6

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  • Zen_Shinobi@lemmy.world ⁨13⁩ ⁨hours⁩ ago

    If you have a bad game, it’ll still be a bad game with more players.

    When games before it were really popular and did well with the same or more players, it’s a BF 6 issue. MAG (256 PS3 only), Joint Operations Typhoon Riisng/Escelation (150 on vanillia and 300 with IC mod), or more recenty: Arma Reforger (128) all have done really well and solid games too.

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    • Someonelol@lemmy.dbzer0.com ⁨11⁩ ⁨hours⁩ ago

      MAG was truly a technical showpiece that could show how capable the PS3 was with some great gameplay. A huge shame it wasn’t long for this world.

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      • Zen_Shinobi@lemmy.world ⁨5⁩ ⁨hours⁩ ago

        I do miss it. I was so cool playing the 3 PMC groups against each other in that game mode. I also ejoyed being about to “prestige” into the other PMC groups. Such a good game

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  • supersquirrel@sopuli.xyz ⁨15⁩ ⁨hours⁩ ago

    It only is if you are a piece of shit company that doesn’t allow modding of your games.

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  • RedPandaRaider@feddit.org ⁨14⁩ ⁨hours⁩ ago

    Comments like these reduce my faith in BF6.

    The problem wasn’t too many players. It was maps that didn’t accommodate that amount of players. Squad for example doesn’t quite support 128, but 100 players and it’s the norm and plays well.

    I don’t know if they’re willfully ignoring their mistakes and really think 128 players is just not possible for a good game or if it’s just heinous corpo talk, trying to shift the blame away from their bad implementation.

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  • xxce2AAb@feddit.dk ⁨15⁩ ⁨hours⁩ ago

    You know what? Fair.

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