The map is fucking huge with lots of empty space so that makes sense. Also I bought this game recently for like 3 bucks, have not spent anything on micro transactions. Having a great time with it.
"We can't just continue making the map bigger and bigger": Why Bethesda want to expand Fallout 76 inwards, not just outwards
Submitted 17 hours ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
Visstix@lemmy.world 16 hours ago
DoucheBagMcSwag@lemmy.dbzer0.com 10 hours ago
Does the game still focus on the CAMP and having a base of operations?
I Hated. That. Shit.
Visstix@lemmy.world 9 hours ago
There are a lot of big hub spots where you could do all your crafting. So technically you don’t need a camp. Also if you don’t like the whole camp bit, you could just plonk down a couple of the crafting benches when you need it and remove it again.
Postmortal_Pop@lemmy.world 14 hours ago
I thought you still needed to pay a subscription for server access?
Visstix@lemmy.world 11 hours ago
I guess? I just play on the public one.
Gathorall@lemmy.world 15 hours ago
They’ve been overdoing bigger and shallower for over a decade, about time to realize something is off.
ryathal@sh.itjust.works 10 hours ago
I think there was a beautiful 2 week period where games had open worlds that weren’t just dead empty space everywhere.
MBech@feddit.dk 8 hours ago
I think it’s a tough balance. If I want to be immersed, there needs to be places where there’s nothing. The world is full of places with nothing going on, and games should be allowed to reflect this. A game that is filled to the brim is stressful. My best example of this is Old School Runescape vs Runescape 3. Old School has plenty of places without anything actually useful, and it makes the places with something meaningful even more so. Runescape 3 is filled to the brim with all kinds of bullshit. It’s literally impossible to walk for 30 seconds, without having something light up like a giant neon sign with the writing “PAY ATTENTION TO ME, LOOK HOW MUCH CONTENT THERE IS”. It feels incredibly claustrophibic and like the game is doing everything it can to make you do anything but what you set out to do.
Of course, as mentioned at first, there needs to be balance, and a lot of open world games have had a very hard time finding this balance, but I really like those places where it’s just a field with nothing particularly going on. It can serve as great world building to show that sometimes, a place is just a place, and doesn’t have to be anything but a place.