Interesting reasoning. I think they could have made it optional, but I suppose they’re balancing the whole game around it, so maybe it would have made a non-permadeath playthrough too easy/unbalanced.
Star Wars Zero Company forces you into permadeath so you can see "what's on the other side of the experience"
Submitted 1 day ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
C8r9VwDUTeY3ZufQRYvq@sopuli.xyz 1 day ago
Jaeger86@lemmy.world 1 day ago
There’s always save scumming I’m sure
Zahille7@lemmy.world 1 day ago
I just want to say that the screenshots for this game honestly look amazing, and this might be the first game to get me interested in tactical RPGs.
AntiBullyRanger@ani.social 1 day ago
When you’re darkly aware more than half the fanbase are illiterate to the forewarning Star Wars was always about.