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Vampirium: 1997 is a mysterious looking choice-filled minimalist immersive sim

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Submitted ⁨⁨1⁩ ⁨week⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.gamingonlinux.com/2026/07/vampirium-1997-is-a-mysterious-looking-choice-filled-minimalist-immersive-sim/

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  • Quetzalcutlass@lemmy.world ⁨1⁩ ⁨week⁩ ago

    “Minimalist” isn’t a word I’d normally associate with “immersive sim” (which are all about emergent complexity from the interactions between systems), but in this case it seems to be because it’s basically a text game with a GUI bolted on top.

    It looks great and it could be good, but I don’t see how you could possibly do anything not explicitly programmed in by the devs in such a system. I personally wouldn’t describe it as an IS to avoid getting players’ hopes up.

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    • passenger@sopuli.xyz ⁨1⁩ ⁨week⁩ ago

      What about nethack? Dwarf fortress? I think you can easily do stuff not explicitly programmed by the devs in such games. These are not immersive sims but I am open to the idea of a text based immersive sim. I think there are many examples, maybe caves of qud (haven’t played) where you can do some mind blowing stuff but usually they are called roguelikes not immersive sims.

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      • Quetzalcutlass@lemmy.world ⁨1⁩ ⁨week⁩ ago

        It looks closer to interactive fiction or a Twine game than Nethack or other roguelikes, unfortunately.

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    • Coelacanth@feddit.nu ⁨1⁩ ⁨week⁩ ago

      Totally unrelated but I love your username.

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      • Quetzalcutlass@lemmy.world ⁨1⁩ ⁨week⁩ ago

        Thanks! I’d like to pretend there’s a clever story behind it, but I came up with it by randomly adding and swapping syllables around Quetzalcoatl until I accidentally stumbled upon something decent.

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