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Nexus Mods update their generative AI-made mod tagging policy, dividing one label into three for more specific search filtering

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Submitted ⁨⁨5⁩ ⁨hours⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/nexus-mods-update-their-generative-ai-made-mod-tagging-policy-dividing-one-label-into-three-for-more-specific-search-filtering

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  • Angryhumanoid@fedinsfw.app ⁨5⁩ ⁨hours⁩ ago

    I always support adding more specificity in filtering and search options.

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  • givesomefucks@lemmy.world ⁨5⁩ ⁨hours⁩ ago

    The first is aimed at mods with “AI-Generated code, user interface elements, voices, dialogue, translations, music, in-game AI-generated assets”. The second’s for mods with AI-generated promo art, thumbnails, videos, mod page descriptions or other media that isn’t part of their in-game makeup. Finally, AI Assisted provides a specific tag for mods which have “developer-led code, content, or mod assets, with limited AI involvement” and/or have used AI for texture upscaling, audio upscaling/cleaning, and concept art that’s not in the final build.

    I’d like to see AI voice actors split out.

    For an actual game that would be a dealbreaker.

    For an unpaid mod? Thats about the only time I’d be ok with it. But I wouldn’t want to install a mod AI coded.

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    • sad_detective_man@sopuli.xyz ⁨2⁩ ⁨hours⁩ ago

      There’s so much ai coded mods now. “Placebo” has entered the common game modification parlance now as a way to describe the utter glut of stuff that’s “I don’t really know how this works or if it works but you can try and then tell me”

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  • Zahille7@lemmy.world ⁨5⁩ ⁨hours⁩ ago

    I remember people being upset when Nexus came under new ownership a couple years ago, but I’ve been happy with what they’ve done so far. Vortex has been getting steady updates, and it’s honestly made modding so much easier with a more-or-less “plug and play” approach.

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