“We avoid hiring people with a sense of self-worth so we can exploit them.”
"They often don’t make it in the door": Wardogs studio Bulkhead check for "anti-crunch messaging" on prospective hires' social media, CEO says
Submitted 21 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
Blibly@lemmy.world 20 hours ago
raman_klogius@ani.social 21 hours ago
“Alright then, keep your slave shop.”
Assassassin@lemmy.dbzer0.com 21 hours ago
🙄 fucking capitalists
IchNichtenLichten@lemmy.wtf 20 hours ago
Good to know they’re only interested in hiring people who are willing to be exploited.
kyTdKZx9PtDQ9e56u06@lemmy.dbzer0.com 17 hours ago
Nice. Now I can fully ignore Wardogs.
Johnny_Arson@hexbear.net 17 hours ago
The existence of “crunch” and its acceptance is so diabolical. Like it is normalized as a simple fact of software management when in reality it is just combinations of piss poor project management, and hyper-exploitive demands of the people not actually experiencing the crunch. It’s just greed and poor planning from the top.
givesomefucks@lemmy.world 19 hours ago
“A lot of people that may have an issue with crunch - rightly so, I understand that issue, we always try and avoid it, but we don’t hide that this is going to happen at some point - they often don’t make it in the door,” he said.
Brammer painted this as being down to Bulkhead seeking to be known as “a place you come to work hard”. “If you care about the work you’re making and the result of what you make here, you’ll feel really valued,” he continued. "If you don’t, you will feel slave-driven. We check people’s socials, and if you’re constantly tweeting anti-crunch messaging: ‘This should never ever be a thing’, we know that and go, ‘Look, you’re not going to be happy here, so we’re not going to go with you’."
So…
They don’t interview people who constantly complain about a shitty but unavoidable part of the job.
They just had a massive launch, it’s not even a week in and they already had a crunch.
If a potential employee doesn’t want that, what the fuck do people want them to do?
Hire them anyway and then fire them when they can’t handle a crunch? Just lie to employees and then toss them away later?
How is a company being honest a bad thing?
SPRUNTnsfw@fedinsfw.app 18 hours ago
You seem to think that crunch is mandatory in the industry. Crunch is the result of poorly-managed products and c-suite deadlines. Any bonus or incentive to meet those deadlines never filters down to the worker. If the product ships on time and meets goals, management will be rewarded and the workers will reach the ends of their contracts and be shown the door.
givesomefucks@lemmy.world 18 hours ago
You seem to think that crunch is mandatory in the industry. Crunch is the result of poorly-managed products and c-suite deadlines
Explain their launch then…
But did you even read that quote?
A lot of people that may have an issue with crunch - rightly so, I understand that issue, we always try and avoid it, but we don’t hide that this is going to happen at some point
They didn’t say a crunch was “mandatory” it’s not part of the planned process.
But (just like the launch) things will go badly and there will be a rush to fix it. That is a crunch.
The game is not finished, there’s up to two years of early access and a shit ton of stuff to be added. If the Devs promised there would be zero crunches, they would be lying.
Acknowledging that not everything will be perfect is the most important step in limiting how much goes wrong.
I don’t know how average adults don’t understand that.
noxypaws@pawb.social 15 hours ago
crunch is avoidable.
arules@retrofed.com 17 hours ago
you will feel slave-driven
How did you ignore the blatant red flag Wardogs studio doesn’t have employees, but slaves crunching for Joe Brammer‽
Malica@lemmy.zip 17 hours ago
I kept reading it as “anti-church messaging” and was so confused
TheJesusaurus@piefed.ca 20 hours ago
So, don’t buy from you. Got it