e0qdk
@e0qdk@kbin.social
I write code and play games and stuff. My old username from reddit and HN was already taken and I couldn't think of anything else I wanted to be called so I just picked some random characters like this:
>>> import random
>>> ''.join([random.choice("abcdefghijklmnopqrstuvwxyz0123456789") for x in range(5)])
'e0qdk'
My avatar is a quick doodle made in KolourPaint. I might replace it later. Maybe.
日本語が少し分かるけど、下手です。
- Comment on Doesn't each community being local to each instance split the audience? 1 year ago:
I wish communities could be grouped in some way.
You can do that on kbin now. We just got "Collections" that allow you to gather posts from multiple communities/magazines sort of like a multi-reddit. You can either publicly list them for others to explore or just keep them to yourself if you want. We've also had cross-post grouping for a while which helps reduce the annoyance of "posts four times in a row (or more)" a little bit by collapsing the threads into one block with multiple links and vote counters. It's really useful though if you want to come back to the discussion later and find the other thread(s) -- e.g. check out last week's regular anime discussion threads which got 17 comments on ani.social and 5 comments on lemmy.ml. Jumping back and forth is easy. Hopefully lemmy gets something like that too eventually!
- Comment on Japanese chip flavors 1 year ago:
I didn't. I wrote & because it looks like the text actually says & as far as I can tell -- not と.
- Comment on Japanese chip flavors 1 year ago:
電気あんま
pressing one's foot on the genitals of a supine person while pulling on their feet (usu. as a prank); electric massage
https://jisho.org/word/%E9%9B%BB%E6%B0%97%E3%81%82%E3%82%93%E3%81%BE復活
- revival (of an old system, custom, fashion, etc.); restoration; return; comeback
- resurrection; rebirth
https://jisho.org/word/%E5%BE%A9%E6%B4%BB
Still WTF, but at least the label matches the picture...
- Comment on What were your top favorite video games as a kid? 1 year ago:
Pokemon (1st gen and 2nd gen -- plus some of the spin-off stuff from that era to a lesser extent) captivated me in a way no other games have before or since. Honestly, I hope nothing ever grabs me that hard again; it's kind of scary how obsessed I was in retrospect.
A number of N64 games also made a big impact on me. Majora's Mask was probably my second favorite game (after Pokemon) for many years. (OoT made an impression too, but I played MM first.) I loved the music in Diddy Kong Racing. I got 120 stars in Mario 64, and when I tried it again as an adult, I really appreciated how short and to the point levels could be (not that I played that way as a kid) -- also the camera in that game sucked. Castlevania: Legacy of Darkness kind of disturbed me a bit as a kid, but it's probably the first game I encountered a sort of "New Game Plus" in, which was neat. (People have since told me that's the "black sheep" of the series and that it's really weird that that's the only one I've played significantly.)
Duke Nukem 3D was the first game I modded, I think (very simple graphical stuff). Definitely wasn't age appropriate but I played the heck of it anyway. Didn't really get much into other shooters other than playing through the main game of Perfect Dark on N64 and playing split-screen Golden Eye with friends.
I also played a lot of Sim<Whatever> games -- particularly SimCity 2000, SimEarth, and SimTower. Also had a bunch of others like SimFarm and even some of the more obscure ones like SimSafari. Streets of SimCity and SimCopter being able to load SC2K maps was really neat though. Played a fair amount of other city builders and simulation games like Caesar III and Roller Coaster Tycoon too. My parents probably hoped I'd become some sort of business manager. :p
I had a lot of creative tools back then as well which I treated as not-that-different from video games. Various Kid Pix programs (one of which had a bunch of odd video clips integrated -- including a short documentary about jackalopes of all things), Kid's Studio, Digital Chisel, some version of HyperCard, etc. Game Maker -- which I found around the year 2000 back when it was still on www.cs.uu.nl -- ultimately led me to being a professional programmer.
- Comment on Solving Steam Deck Shader Storage with a 61.44TB SSD 1 year ago:
Wow, that's a heck of a lot cheaper than I expected. I mean, it's still more than I'm willing to pay for it on my own, but it's not the "haha no way could I ever buy one" level of impossible I was expecting. My boss probably wouldn't bat an eye if I asked for one to stick in a workstation... Hmm.
- Comment on Solving Steam Deck Shader Storage with a 61.44TB SSD 1 year ago:
OK, that's fun and all, but how much does that crazy SSD cost? :p