setsneedtofeed
@setsneedtofeed@lemmy.world
I mod the 40k and militaryporn communities. Ask away if you have any questions on the community.
I also run the hobby and nerd interest website scratch-that.org.
- Comment on ‘Top Gun 3’ in the Works at Paramount 9 months ago:
I am concerned that words like “franchise” and “reboot” and “next generation” were being tossed around by studio executives.
Tom Cruise’s character was closed out rather gracefully. I am concerned that the quality of any follow up movies will be questionable. Top Gun was never designed to be a franchise and the fact that it managed one good sequel is remarkable.
- Comment on ‘Top Gun 3’ in the Works at Paramount 9 months ago:
I am concerned.
- Comment on The Weekly 'What are you playing?' Discussion 10 months ago:
I don’t want to come off as to PCMR, but truly Bethesda developed games need to be played on PC to get the most out of them. The mods tremendously elevate the experience. Everything from bug fixes and optimizations (that Bethesda should have done) to full on overhauls and DLC sized expansions, and everything in between.
I think I average about 300 mods simultaneously on Fallout 4 playthroughs.
- Comment on Good gaming experiences with no HUD? 10 months ago:
There are diegetic elements like that, but also how the non-diegetic HUD delivers information.
When is it giving information? Is it giving me information I don’t actually need at the moment. For example a first person game that always has a compass or minimap. Maybe I want those sometimes, but do I want them always?
What are the visuals of the HUD like? Are they easy to read? Are they distracting? HUDs that have stretched and difficult at a glance fonts are a bad idea to me. Simple fonts that can be read against a variety of background colors are seemingly underdesigned to many UX designers, but it’s all I want sometimes.
Do HUDs have needlessly animated elements? Sometimes just putting a plain and simple number or bar on a screen is enough, but many games add so many artistic flourishes that it gets in the way of the game visuals.
HALO CE had its shield bar with the little health dots underneath. Technically diegetic, but obviously a gameplay element. It wasn’t distracting, it was clean and easy to read, it gave information that was constantly relevant.
- Comment on Good gaming experiences with no HUD? 10 months ago:
I completely understand how overcluttered and distracting some HUDs can become. I have found however that fully HUDless experiences tend to be more of a novelty than an increase in immersion.
If I’m playing a shooter and don’t have information on, say how many magazines I have, I find that more distracting than immersive. In real life I could quickly pat my vest to know.
Basic information like health while injured is simply too useful. Realistically my health isn’t defined by a single variable bar nor is it restored instantly from a grievous wound by a using a syringe, so I find that seeing the bar is useful for succeeding in the game.
Something like the iHUD mod for modern Fallout games is my ideal HUD. It is modular and I can define what information I see, what information I don’t, and for how long the information I do get stays on the screen. Health can be set to only show at certain thresholds, the compass directions or map markers can be disabled unless I ask to see them briefly. Other elements similarly made optional.
I’ve played fully HUDless in both Metro games and in modded STALKER games, and each time I do I find myself going back to having at least a minimal informative HUD.
I don’t hate HUDs and I think most people who try HUDless don’t actually hate them either. What is hated are obnoxious tool tips, flashy HUD animations, and floating intrusive quest markers. If UX designers do their jobs right, people don’t know they did anything at all.
- Comment on What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2 10 months ago:
I mean they didn’t really do 4X aside from Lords Of The Realm and Lords Of Magic games, but the city builders and strategy games do have, how do I put it, a similar wavelength was Sid Meier games.
- Comment on What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2 10 months ago:
Impressions Games is the name of the studio that made the Civil War Generals games. If you like old Sid Meier games, I’d put Impressions studios games in a similar ballpark.
- Comment on What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2 10 months ago:
You’re right. Players shouldn’t be buying equipment they can’t afford to supply. Changed the typo.
- Comment on What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2 10 months ago:
Are you on Mastodon?
Technically. I tried it before lemmy but I couldn’t quite make sense of it. I was never into twitter in the first place, so it all kind of baffled me. I could always reactivate my account.
- What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2lemmy.world ↗Submitted 10 months ago to games@lemmy.world | 14 comments
- Submitted 11 months ago to videos@lemmy.world | 0 comments
- Submitted 11 months ago to videos@lemmy.world | 3 comments
- Comment on Bethesda Is Responding to Negative Reviews of Starfield on Steam 11 months ago:
I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.
The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.
-Bethesda, probably.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 11 months ago:
I suppose I should have elaborated.
Chris Roberts begin developing Freelancer with the same amount of total simulation that Star Citizen promises.
Freelancer repeatedly overshot development timelines and Roberts was running out of money. He had to go to Microsoft for cash. Microsoft gave money to develop Freelancer in exchange for Roberts being essentially demoted to a consultant, and Microsoft taking charge. Microsoft immediately began cutting features and mechanics to turn Freelancer from an amorphous project into a shippable game.
If you know that, then seeing Roberts in charge of a new game, with no oversight and essentially infinite development time, the resulting quantum superposition state of Star Citizen’s release should not be surprising.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 11 months ago:
Yeah, Underrail is pretty good.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 11 months ago:
Get ‘em, boys.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 11 months ago:
No, there’s really no excusing this game’s development. If anything, Robert’s should have learned from Freelancer to have a tight core product that’s actually shippable.
At this point Internet nerds are locked into throwing money at Star Citizen’s development, making it the closest thing humanity has achieved to a perpetual motion machine.
- Comment on The Weekly 'What are you playing?' Discussion 11 months ago:
The controls hold up better than something like Star Wars Rogue Squadron, which I surprised myself to discover. I have great memories of Rogue Squadron but the controls are stiff in all the wrong ways while StarFox is comparatively easier to fly even in the non-linear arena areas.
Visually StarFox is obviously dated, but because it opted for big low detail style to begin with it isn’t difficult on the eyes the way “realistic” N64 games look today.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 11 months ago:
I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.
All of that is initiative to me to understand.
Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.
Star Citizen is like the perfect storm of these elements.
- Comment on Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours 11 months ago:
I’m so happy that I’m on the sidelines of all this. I think watching is significantly more enjoyable than being part of it.
- Comment on Bethesda Is Responding to Negative Reviews of Starfield on Steam 11 months ago:
If you landed in an in-game fake moon it would be a wonderfully interesting plot thread.
- Comment on The Weekly 'What are you playing?' Discussion 11 months ago:
Dusted off the old Nintendo 64 to play some StarFox 64. It still holds up great.
- Comment on Here's what a random person on the internet thought of Lords Of The Realm 2 11 months ago:
I’ve tried playing Lords Of Magic and have bounced off of it. The real time combat feels more like a real time tactics game than a strategy game, and I’m pretty bad at real time tactics games. It also makes use of heroic characters and faction specific abilities and magic. It’s something I haven’t fully wrapped around.
- Comment on US kids want games subscriptions and virtual currency more than games this Christmas 11 months ago:
Too bad. They’re getting copies of Burger King’s Sneak King and they’re going to like it.
- Comment on Here's what a random person on the internet thought of Lords Of The Realm 2 11 months ago:
Lords Of The Realm 2 is substantially different from the Civ games. In Lords Of The Realm 2 there is no tech tree and no eras to unlock, there are no alternative options for victory aside from military success, the player and AI do not create their villages but the village locations are preset on the map, there is no building of logistical infrastructure such as roads or mining quarries- instead each county has predetermined resources and the player only decides how many workers to assign to them, battles happen inside their own distinct level of play rather than happening on the world map.
The Civ games are 4x games where long term research and policy decisions are needed to build a faction. Lords Of The Realm 2 is set strictly in the medieval setting and is only concerned with the immediate local squabble.
- Comment on Here's what a random person on the internet thought of Lords Of The Realm 2 11 months ago:
For $1.29 you can buy a pack with Lords of The Realm 1,2,3 and Lords Of Magic on Steam right now.
- Comment on Here's what a random person on the internet thought of Lords Of The Realm 2 11 months ago:
Thanks. I’m trying to put that content everybody keeps asking for on lemmy. I’m mentally toying with the idea of videos if I become confident enough to script and edit.
- Comment on Here's what a random person on the internet thought of Lords Of The Realm 2 11 months ago:
I never played 3. Back in the day my computer couldn’t run it, and I never got around to trying it out. I own it as part of the Steam pack I bought 2 with, but my next review will be a mystery game that I had to order a physical copy of.
- Comment on Here's what a random person on the internet thought of Lords Of The Realm 2 11 months ago:
I always go full vegetarian. Sell all the cows and use the money to buy a bunch of grain, preferably in winter. Plant everything, and you’re good. Once grain starts making surpluses you have enough to feed everyone and sell the excess back to the carts for the rest of the game.
- Submitted 11 months ago to games@lemmy.world | 21 comments