Comment on StarCraft-Inspired RTS From Former Blizzard Devs Losing Online Multiplayer Because Server Partner Was Bought By AI Company - Aftermath (Nathan Grayson)

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grue@lemmy.world ⁨15⁩ ⁨hours⁩ ago

I think the reason nobody has is Starcraft is so much more limited of an RTS design it feels weird to start from a Total Annihilation inspired rts game engine and take a whole bunch away (shift clicking, build cues, actually 3d trajectories of cannons, complex unit interactions rather than simplistic rock-paper-scissors relationships, actually flying aircraft, organic terrain variation instead of simplistic stepped levels…the list goes on and on)

Exactly. Those “limitations” (I would use a less biased word, BTW) make it a different game. Not necessarily worse or even more simplistic, but definitely different, kinda like how Chess and Go are different even though they’re broadly in a similar genre.

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