I think the reason nobody has is Starcraft is so much more limited of an RTS design it feels weird to start from a Total Annihilation inspired rts game engine and take a whole bunch away (shift clicking, build cues, actually 3d trajectories of cannons, complex unit interactions rather than simplistic rock-paper-scissors relationships, actually flying aircraft, organic terrain variation instead of simplistic stepped levels…the list goes on and on)
Exactly. Those “limitations” (I would use a less biased word, BTW) make it a different game. Not necessarily worse or even more simplistic, but definitely different, kinda like how Chess and Go are different even though they’re broadly in a similar genre.
supersquirrel@sopuli.xyz 15 hours ago
My point is the Recoil and Spring Engine already exist and could easily have features removed and simplified with modding to create a Starcraft-like or Warcraft-like.
Or… what about going with 0 A.D.'s engine?
grue@lemmy.world 14 hours ago
I mean, if the game engine is the issue you’re worried about, people had already been working on Free Software WarCraft/StarCraft clones almost a decade before the Spring Engine existed. stratagus.com/stargus.html
supersquirrel@sopuli.xyz 14 hours ago
Yeah my point is why do people keep insisting st failing at reinventing the wheel as an indie company here?
grue@lemmy.world 13 hours ago
Beats me; I wasn’t trying to talk about that. I was just pointing out that StarCraft and TA, despite both being RTSs, are different enough from each other that it doesn’t necessarily make sense to try to share a codebase between them.