Totally unrelated but I love your username.
Comment on Vampirium: 1997 is a mysterious looking choice-filled minimalist immersive sim
Quetzalcutlass@lemmy.world 4 days ago
“Minimalist” isn’t a word I’d normally associate with “immersive sim” (which are all about emergent complexity from the interactions between systems), but in this case it seems to be because it’s basically a text game with a GUI bolted on top.
It looks great and it could be good, but I don’t see how you could possibly do anything not explicitly programmed in by the devs in such a system. I personally wouldn’t describe it as an IS to avoid getting players’ hopes up.
Coelacanth@feddit.nu 4 days ago
Quetzalcutlass@lemmy.world 3 days ago
Thanks! I’d like to pretend there’s a clever story behind it, but I came up with it by randomly adding and swapping syllables around Quetzalcoatl until I accidentally stumbled upon something decent.
passenger@sopuli.xyz 3 days ago
What about nethack? Dwarf fortress? I think you can easily do stuff not explicitly programmed by the devs in such games. These are not immersive sims but I am open to the idea of a text based immersive sim. I think there are many examples, maybe caves of qud (haven’t played) where you can do some mind blowing stuff but usually they are called roguelikes not immersive sims.
Quetzalcutlass@lemmy.world 2 days ago
It looks closer to interactive fiction or a Twine game than Nethack or other roguelikes, unfortunately.