I agree. It’s been my prediction that Valve will use this to publish mobile games. They already have the Steam app. There’s also an app that already uses this that lets you play your Steam library on mobile (GameNative). I think Valve would be stupid to not push a patch to the Steam app that allows you to play your games on mobile.
Comment on Half-Life: Alyx ported to ARM64 for Steam Frame - update out now
inbn@lemmy.zip 2 weeks ago
Secretly the most exciting thing about the frame
Cethin@lemmy.zip 2 weeks ago
iturnedintoanewt@lemmy.world 2 weeks ago
Specially after Epic Games already did the dirty work of fighting Google for having their own store besides the Google app store.
AgentSeven@lemmy.zip 2 weeks ago
I didn’t understand this so I looked it up. The game literally can run on the headset’s mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.
jukibom@lemmy.world 2 weeks ago
Without altering any of the game assets either, all optimisations, driver fixes, and steamvr. Getting that to run on a~20W budget is absolutely bonkers
iturnedintoanewt@lemmy.world 2 weeks ago
Yup! Although using the Frame’s own CPU to render all this seemed to reduce by quite a large chunk the battery life. Did I read somewhere around 45min for high intensive games at 144Hz? There’s a battery saving 72Hz or so, but that might make you more motion-sick, specially in more active games.