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Half-Life: Alyx ported to ARM64 for Steam Frame - update out now

⁨104⁩ ⁨likes⁩

Submitted ⁨⁨9⁩ ⁨hours⁩ ago⁩ by ⁨Fubarberry@sopuli.xyz⁩ to ⁨steamdeck@sopuli.xyz⁩

https://www.gamingonlinux.com/2026/09/half-life-alyx-ported-to-arm64-for-steam-frame-update-out-now/

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Comments

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  • poVoq@slrpnk.net ⁨7⁩ ⁨hours⁩ ago

    I will never get why there are no VR studios just taking the HL:Alyx engine and make games with that. I think maybe Bonelabs is?

    It is by far the best VR FPS game engine available, yet studios reinvent the wheel or use Unity3D 😒

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    • inmate_p01135809@lemmy.world ⁨6⁩ ⁨hours⁩ ago

      Do you mean the Source 2 engine? I don’t believe Valve has released it for third-party developers to use, even though Valve released the first game with it 11 years ago.

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  • inbn@lemmy.zip ⁨7⁩ ⁨hours⁩ ago

    Secretly the most exciting thing about the frame

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    • AgentSeven@lemmy.zip ⁨7⁩ ⁨hours⁩ ago

      I didn’t understand this so I looked it up. The game literally can run on the headset’s mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.

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    • Cethin@lemmy.zip ⁨5⁩ ⁨hours⁩ ago

      I agree. It’s been my prediction that Valve will use this to publish mobile games. They already have the Steam app. There’s also an app that already uses this that lets you play your Steam library on mobile (GameNative). I think Valve would be stupid to not push a patch to the Steam app that allows you to play your games on mobile.

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