Yup! Although using the Frame’s own CPU to render all this seemed to reduce by quite a large chunk the battery life. Did I read somewhere around 45min for high intensive games at 144Hz? There’s a battery saving 72Hz or so, but that might make you more motion-sick, specially in more active games.
Comment on Half-Life: Alyx ported to ARM64 for Steam Frame - update out now
AgentSeven@lemmy.zip 2 weeks agoI didn’t understand this so I looked it up. The game literally can run on the headset’s mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.
iturnedintoanewt@lemmy.world 2 weeks ago
jukibom@lemmy.world 2 weeks ago
Without altering any of the game assets either, all optimisations, driver fixes, and steamvr. Getting that to run on a~20W budget is absolutely bonkers