Comment on I used to be a frame rate snob but owning a Steam Deck has made me realise the error of my ways
Socsa@sh.itjust.works 8 months ago
This feels like cope. Controller input with limited movement and look velocity definitely hides a lot of performance issues, but also it also massively limits control complexity. Basically all modern AAA games are harmed to some degree by needing to support controllers imo.
Fizz@lemmy.nz 8 months ago
With gyro aiming that’s just not true. You can flick as well as with a mouse.
Pulptastic@midwest.social 8 months ago
From a mouse lover who’s never heard of gyro aiming because eww joystick gross, that actually sounds really cool. I don’t like that the screen is coupled with the movement, but it gets you multiple sensitivity ranges including tactile precision on the same input device.
domi@lemmy.secnd.me 8 months ago
As another mouse lover, the DualSense controller also has gyro aiming and I can only recommend it.
I’m playing Horizon Forbidden West with it right now and it allows me to be almost as precise as with a mouse. The adaptive triggers and the detailed haptics are also pretty cool. Also a really good controller for Switch emulation.
Socsa@sh.itjust.works 8 months ago
It’s not just look precision, it’s the limited number of buttons. A great example is how amazing and complex combat is in the Witcher 2 because it was a PC first game, and how much it was simplified for the third game to target console.