Comment on Stop Killing Games is a new campaign to stop developers making games unplayable
gaylord_fartmaster@lemmy.world 7 months agoYes, obviously games without publishers aren’t controlled by publishers. Even in those situations funding dictates development, because devs have to eat.
SchmidtGenetics@lemmy.world 7 months ago
So even with funding a dev studio should have profits coming in, they can either choose to pocket all of that, or save some for literally saving their game.
So it’s the publishers fault the devs spent it all instead of using some to protect their IP? I think you’ve just shot your argument in its foot with that last comment.
gaylord_fartmaster@lemmy.world 7 months ago
No, the dev should have revenue coming in, revenue that pays salaries that allows them to survive. If those salaries aren’t put towards efforts that will bring in more revenue then the revenue will stop and the business will no longer be sustainable.
SchmidtGenetics@lemmy.world 7 months ago
And if the studio doesn’t profit and have a slush fund they won’t be able to spend a little money to protect their game with their own funds… don’t spend every cent, and you would be able to use some for this good will everyone expects.
CosmicCleric@lemmy.world 7 months ago
Just to make sure I’m on the same page with you when trying to understand what you’re saying, when you use the words ‘dev’ or ‘developers’, do you mean the computer programmers who write the games, or their business managers (all of which work at the same development studio)?
Who do you believe is responsible for the decision to add to the game the ‘always connected to the Internet’ functionality, as well as to discontinue the game servers, the computer programmers, or the business managers?
Please answer without using the word ‘dev’ or ‘developers’ in your answer. Thanks.