They would still want kernel level anti-cheat in that case.
woelkchen@lemmy.world 5 months ago
Yet another proof that Proton is a great stop-gap solution but Valve should be pushing game publishers to make native Linux ports.
Corngood@lemmy.ml 5 months ago
arthur@lemmy.zip 5 months ago
The cost to maintain “native” ports is too high to make sense for most developers.
Tanoh@lemmy.world 5 months ago
You are getting downvoted by people that have no idea how software development and maintence works.
Every feature cost. More than most people realise. Both in development time and to maintain it over time and releases. It all adds up, not saying EA are correct in not supporting it. But to think it is free is just incorrect.
They made a business decision to not support it. We think it is the wrong decision, but it is ultimately theirs to make.
woelkchen@lemmy.world 5 months ago
But to think it is free is just incorrect.
Did anybody say that making Linux ports is free? I certainly didn’t. I said that native Linux ports lead to a better consumer experience which cannot be denied as seen with the submitted story about the Rally game.
Tanoh@lemmy.world 5 months ago
That seems to be the general atmosphere, “leaving money”. They probably analysed it and thought it wasn’t worth the effort. Companies like to make money after all.
arthur@lemmy.zip 5 months ago
Everybody has the right to be wrong I guess xD
ricdeh@lemmy.world 5 months ago
Games made in Unity or Unreal Engine literally do not require any additional effort from the developer aside from choosing Linux as the build target from a drop-down menu. So native Linux ports of UE and Unity games cost virtually nothing.
Tanoh@lemmy.world 5 months ago
You still need to keep supporting it for future releases, make sure it actually works and not just builds, test, update QA pipeline, tell support, etc etc
woelkchen@lemmy.world 5 months ago
The cost to maintain “native” ports is too high to make sense for most developers.
If that was the case, no console ports would exist, except maybe Xbox because Xbox uses modified Windows internally.
Proton also makes it easier to preserve games since an “native” port would become incompatible overtime without work to adapt the software to changes in the system it’s running.
Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.
arthur@lemmy.zip 5 months ago
If that was the case, no console ports would exist, except maybe Xbox because Xbox uses modified Windows internally.
proton_lynx@lemmy.world 5 months ago
How fucking idiot would you have to be to complain about users sending bug reports. Linux users usually send very detailed bug reports, which can uncover bugs that might happen on all platforms.
Bookmeat@lemmy.world 5 months ago
He should have complained to the graphics hardware manufacturers and pushed to get them to release more open source drivers for their hardware. Instead, he bitches about Linux instead of the problem root.
woelkchen@lemmy.world 5 months ago
Ports aren’t individual products on Steam.
arthur@lemmy.zip 5 months ago
Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.
If a game depends on an API and this API gets discontinued, without adaptation it will have problems. That’s true for any software and any system. As a compatibility layer, Proton can keep old games compatible despite the system changes when it translates the API calls that the games depend on to what the base system has to offer. (I’m not talking necessarily of a game running on Steam in this case)
So, enlighten me, where am I wrong?
woelkchen@lemmy.world 5 months ago
So, enlighten me, where am I wrong?
So you’re too lazy to read up on Steam Linux Runtimes and expect me to explain it to you? SLR 1.0 Scout keeps full binary compatibility to Ubuntu 12.04, so 12 years already. SLR APIs don’t change. That’s the point. Get a clue.
helenslunch@feddit.nl 5 months ago
We don’t need native Linux ports. Valve already created Linux compatible DRM anti-cheat and I’d be surprised if they weren’t pressuring publishers to use it at all.
I really don’t know what more they can do, other than refusing to sell games that don’t work on Linux, which would obviously hurt them very badly, considering that makes up ~2% of their customers.
Fubarberry@sopuli.xyz 5 months ago
If a company isn’t willing to support steam deck/Linux through an easier support option like proton, I highly doubt they’ll be willing to support it with higher effort native ports.
woelkchen@lemmy.world 5 months ago
Valve isn’t promoting native ports in the first place and suits only know “Works with Windows games, we don’t need to care about details”.
TheEntity@lemmy.world 5 months ago
They already tried that in the Steam Machines era. It clearly wasn’t working.
woelkchen@lemmy.world 5 months ago
Steam Deck is way more successful than 3rd party Steam Machines. The comparison makes zero sense because it ignores all developments since then.
xavier666@lemm.ee 5 months ago
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
But I’m pretty sure the publishers will still come up with excuses like “The Linux platform is uncontrollable; there is no way to verify the platform integrity because everyone has root”
woelkchen@lemmy.world 5 months ago
For Valve Linux isn’t just another OS. It’s their Steam Deck platform which they could promote towards publishers the same way as console makers promote their platforms. This story once again shows that chasing Windows compatibility without using Windows is a stepping stone but not the final answer.