Yes, but they will have to be upscaled somehow, which will noticeably reduce clarity.
Comment on An OLED Mod For The Original Steam Deck Is Being Made - Steam Deck HQ
SkaveRat@discuss.tchncs.de 4 days agoyou can always just run the games at that resolution
yonder@sh.itjust.works 3 days ago
JohnEdwa@sopuli.xyz 3 days ago
FSR/XeSS upscaling pretty much acts as free anti aliasing, making it look better.
yonder@sh.itjust.works 2 days ago
I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.
JohnEdwa@sopuli.xyz 1 day ago
FSR1 is pretty bad as it’s just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.
morgan_423@lemmy.world 4 days ago
Or at 720p, as this is a 16:9 aspect ration and running stuff on it at 16:10 will look weird.
DumbAceDragon@sh.itjust.works 4 days ago
That’s fair. I’d just rather not pay for pixels I won’t use (/s)
anlumo@feddit.org 4 days ago
Just donate the extra pixels to charity, problem solved!
SoJB@lemmy.ml 4 days ago
There’s also an argument to be made for the pixels not being an ideal multiple. Maybe it matters less when there are 3440x1440 of them on a traditional screen, but the blurriness caused by this effect at small screen sizes is quite noticeable on text.
umbrella@lemmy.ml 2 days ago
i think screens look blurry in the wrong resolution. i always rather use it in the native resolution. that effect will probably be more noticeable in a low ppi screen like the deck’s.