There’s phones, which have been fairly successful as gaming platforms. Nintendo has ignored that market for now. At least I think so, I’m not really up to date on the console front.
Comment on Handheld gaming is the future - The Verge Podcast
David_Eight@lemmy.world 1 year agoNot to mention every other handheld that’s sold like gangbusters in the past.
Have they though, other than Nintendo. If the PS Vita was making Sony so much money, why no successor? As far I know, the Steam Deck is the only successful non-Nintendo handheld ever.
AnUnusualRelic@lemmy.world 1 year ago
David_Eight@lemmy.world 1 year ago
Yeah that’s fair. Pokemon Go was Nintendo and I think they have some other mobile games, idk phone gaming isn’t really my thing.
AnUnusualRelic@lemmy.world 1 year ago
Oh, I’d completely forgotten about that.
I don’t really do phone games either. The deck is the farthest I’ve been from proper PC gaming.
thorbot@lemmy.world 1 year ago
Uhh yeah.
Sony PlayStation Portable (PSP): Launched in 2004, the PSP was a significant competitor to Nintendo's handheld consoles. It had a strong library of games, multimedia capabilities, and a vibrant community. It sold over 80 million units worldwide and was considered a success for Sony. Sony PlayStation Vita: Released in 2011 as the successor to the PSP, the Vita boasted impressive hardware and a lineup of quality games. While it didn't achieve the same level of success as its predecessor, it still garnered a dedicated fanbase with its niche titles and innovative features. Sega Game Gear: Introduced in the early '90s, the Game Gear was Sega's answer to Nintendo's Game Boy. It featured a full-color backlit screen (which was a novelty at the time) and had a decent library of games. Although it didn't surpass the Game Boy in sales, it was a popular handheld console during its time. Atari Lynx: Released in 1989, the Lynx was one of the first handheld consoles with a color LCD display and featured hardware capabilities that were ahead of its time. However, due to various reasons such as high price, limited game library, and marketing challenges, it didn't achieve significant commercial success. Neo Geo Pocket/Neo Geo Pocket Color: Produced by SNK, these handhelds were known for their excellent build quality and a few standout titles. They had a small but dedicated following, particularly in Japan, before being discontinued due to stiff competition from Nintendo's Game Boy Color.
David_Eight@lemmy.world 1 year ago
A total of 22 games sold over a one million copies on the PSP. The number of PSPs sold is irrelevant, the number of games is what matters because most consoles are sold at cost or a loss. People bought the PSP because it was great at running homebrew games. Sony locked that down on the Vita and it sold way worse.
And then you provided a list of other failed attempts to get a piece of the Nintendo handheld market. Just because it was released doesn’t mean it was successful. If the PSP or any of these other handhelds where profitable they would of had successors sold today.
thorbot@lemmy.world 1 year ago
Okay buddy, if 80 million units isn’t successful I don’t know what to tell you, guess we have different definitions of success.
David_Eight@lemmy.world 1 year ago
I explained why it didn’t matter, did you read what I wrote? Can you please answer why Sony stopped making the PSP if it was so successful, maybe I’m missing something?
sigmaklimgrindset@sopuli.xyz 1 year ago
PS Vita should have had a successor man, it was such a beast of a hand held for it’s time. It’s true fault was being against the Nintendo 3DS (and also Sony’s dumbass proprietary memory card prices for it). I pulled mine out a few months ago to play Hotline Miami.
Dudewitbow@lemmy.zip 1 year ago
Being against the 3ds wasnt a fault, it was initially an opportunity (the launch 3ds sold terribly, that nintendo had to apologize and give early adopters the early ambassador titles for free). Sony chose to willingly not capitalize on it.