Comment on 8BitDo announces it's controllers now have Steam/SteamOS compatibility

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Cethin@lemmy.zip ⁨23⁩ ⁨hours⁩ ago

Than you are like most mouse and keyboard players where you confidently assume mouse and keyboard is the best control method end of story.

No, it’s great for driving and flying. It’s also the best option for most souls-likes and third person melee games.

That is a Ukrainian soldier using a steam deck to control actual weapon systems real humans…

OK, this is a stupid point. This is a much different scenario than someone sitting at home. The Deck is portable, light, and has control and display built in. It’s perfect for this, where a desktop wouldn’t really work. Even if the control scheme isn’t ideal (which it’s great for controlling a drone, but that’s beside the point), setting up a keyboard and mouse with a monitor and power would be horrible for them.

Honestly if I sound snarky it is because I have grown to love how unshakably mouse and keyboard players believe they are using the only method to play competitively.

For aiming, it’s almost always better. Controller is better for movement usually. Controller inputs are between 0 and 1. Mouse is unrestrained, so it’s more precise and faster at the same time.

Especially in a battlefield type FPS game with aircraft, mouse and keyboard players will hilariously refuse to fly with anything other than mouse and keyboard…

Again, controller is great for driving and flying. You can swap inputs freely though. Use both if you want. Driving and flying on KB&M is not that bad though, and aiming with a controller is significantly worse, so if you’re choosing one KB&M is the right choice.

me flying circles around people

*Recording of me playing the best arena shooter, Xonotic, with joysticks and gyro. Sure there are plenty of quake players that could annihilate me…

I like that these follow each other. Of course you can get clips that look good, and also you know there are clips where you look bad. What does that prove?

Note that Xonotic is one of the fastest competitive games period, which means slower competitive games are comparatively in terms of dynamic aim and movement skill FAR easier to master the mechanics of than Xonotic, so Xonotic is the perfect proving ground to prove this.*

This is irrelevant to the conversation, but there are different types of mechanical skill. The skill you use in Quake is not the same as the skill you use in Counter Strike, for example. Both of them require incredible skill at high level play. Largely it’s down to accuracy VS precision. Quake style you need to be more accurate (shoot in the right area) but less precise. CS you’ll be aiming in the right spot already, so you need less precision and more accuracy. You’ve got a fraction of a second to get a headshot, and you have to hit it. Gyro aim is likely only going to make that harder.

There’s a reason top level players of all competitive shooters (and gaming in general usually) on PC use KB&M even though controllers are usable on PC. If there was an argument here you’d see at least a few using controllers.

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