From what I’ve seen about foveated rendering, I don’t think developers need to do anything. It should just be “on” for any streamed content
Comment on what exactly is the steam frame?
Wfh@lemmy.zip 6 days ago
Yes. The Steam Frame will come with the following technologies:
- SteamOS, just like the Steam Deck, so you can play Windows and Linux games on-device with Linux (both pancake on a virtual screen and lower requirement VR games will be supported)
- FEX to run x86_64 games on-device (small performance hit, but access to the vast majority of the Proton-compatible Steam library in return)
- native ARM games are confirmed to be side-loadable (VR or not)
- a wireless streaming dongle to natively stream PCVR, with foveated streaming to increase quality and reduce bandwidth requirements.
I’m super hyped and will most probably (pre)order it day one to replace my shitty CV1. I’m also hoping for a Steam Deck effect by pushing developers to optimize and use foveated rendering as it drastically reduces hardware requirements for high quality graphics.
Duckling5746@lemmy.today 6 days ago
vithigar@lemmy.ca 6 days ago
The frame’s foveated streaming is a separate thing from foveated rendering. Foveated streaming does nothing to reduce the rendering load on the hardware running the game, it just reduces the network bandwidth required.
sonalder@lemmy.ml 4 days ago
Yes, developers needs to implement fovated rendering but not fovated streaming.
sukhmel@programming.dev 4 days ago
The bugs are going to be hilarious when the game incorrectly understands what you’re looking at, or breaks from looking at something too intensely
Kolanaki@pawb.social 4 days ago
I mean… Those kind of bugs exist now if there’s any hiccups or interruptions in the network when streaming wirelessly and they’re not really funny. Mostly nauseating.
ast3risk@lemmy.world 5 days ago
And Android through Lepton.
helimopp@lemmy.world 6 days ago
you have an oculus rift in the big 26? wow you 100% need the frame
Wfh@lemmy.zip 6 days ago
I know. I swore my next headset would be Linux-compatible so I can reclaim the space of the windows partition I made exclusively for VR, but unfortunately, until the Frame, only old-ass headsets barely improving from my CV1 were available.
Damarus@feddit.org 6 days ago
The quests are compatible with Linux as Steam supports streaming to them natively.
helimopp@lemmy.world 6 days ago
part of me wants to get the first ever oculus headset just for fun. i love old tech
cepelinas@sopuli.xyz 5 days ago
My cv1’s base camera died last year :D
soulsource@discuss.tchncs.de 6 days ago
How big the performance hit is depends on the game. If the game logic itself is CPU-heavy, the performance hit will be big. If the game spends most of the CPU time in system-supplied libraries or isn’t CPU-heavy to begin with, it’s gonna be small.
The good news is that many VR titles aren’t CPU-heavy.
FooBarrington@lemmy.world 4 days ago
Even for CPU-heavy titles it depends on the exact instructions. Sometimes multiple instructions in one architecture can be replaced by a single one in another.
Though that’s rare, on average performance will be negatively affected.