I can tell you that when I use GameHub Lite on my Retroid 5, the stats widget sometimes shows Zink, along with DXVK, DXVK+, and VKD3D
Comment on Steam Frame (Steamworks Documentation)
poVoq@slrpnk.net 3 weeks ago
So Fex is passing through OpenGL calls as well, but most ARM gpus only support OpenGL ES, so I wonder if there is another layer for that, like Zink or so. Has anyone here better insight into that?
kibiz0r@midwest.social 2 weeks ago
Kazel@lemmy.dbzer0.com 2 weeks ago
There is a 39c3 talk about this
poVoq@slrpnk.net 2 weeks ago
Yeah, but it doesn’t answer my specific questions regarding OpenGL games on OpenGL ES only hardware, which is a common issue on ARM boards.
Kazel@lemmy.dbzer0.com 2 weeks ago
my bad i confused it with arm ec
mojofrododojo@lemmy.world 2 weeks ago
Nice link, TYVM
woelkchen@lemmy.world 2 weeks ago
ElectroLisa@piefed.blahaj.zone 2 weeks ago
I don’t have a source for this on hand, but OpenGL calls will be translated to Vulkan with Zink
mojofrododojo@lemmy.world 3 weeks ago
so many questions.
like:
partner.steamgames.com/doc/steamframe/…/godot
ok ok ok uhhh
supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs.
I wonder what the perf dynamics are for each
woelkchen@lemmy.world 2 weeks ago
Android should be closest to native and more stable than Proton because Lepton is based on actual Android Open Source code, not 3rd party reverse engineering of Windows APIs.
mojofrododojo@lemmy.world 2 weeks ago
slick. TY!