There is a 39c3 talk about this
Comment on Steam Frame (Steamworks Documentation)
poVoq@slrpnk.net 17 hours ago
So Fex is passing through OpenGL calls as well, but most ARM gpus only support OpenGL ES, so I wonder if there is another layer for that, like Zink or so. Has anyone here better insight into that?
Kazel@lemmy.dbzer0.com 13 hours ago
mojofrododojo@lemmy.world 3 hours ago
Nice link, TYVM
poVoq@slrpnk.net 12 hours ago
Yeah, but it doesn’t answer my specific questions regarding OpenGL games on OpenGL ES only hardware, which is a common issue on ARM boards.
Kazel@lemmy.dbzer0.com 11 hours ago
my bad i confused it with arm ec
ElectroLisa@piefed.blahaj.zone 12 hours ago
I don’t have a source for this on hand, but OpenGL calls will be translated to Vulkan with Zink
kibiz0r@midwest.social 11 hours ago
I can tell you that when I use GameHub Lite on my Retroid 5, the stats widget sometimes shows Zink, along with DXVK, DXVK+, and VKD3D
woelkchen@lemmy.world 11 hours ago
mojofrododojo@lemmy.world 16 hours ago
so many questions.
like:
partner.steamgames.com/doc/steamframe/…/godot
ok ok ok uhhh
supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs.
I wonder what the perf dynamics are for each
woelkchen@lemmy.world 14 hours ago
Android should be closest to native and more stable than Proton because Lepton is based on actual Android Open Source code, not 3rd party reverse engineering of Windows APIs.
mojofrododojo@lemmy.world 3 hours ago
slick. TY!