So Fex is passing through OpenGL calls as well, but most ARM gpus only support OpenGL ES, so I wonder if there is another layer for that, like Zink or so. Has anyone here better insight into that?
Steam Frame (Steamworks Documentation)
Submitted 17 hours ago by woelkchen@lemmy.world to steamdeck@sopuli.xyz
https://partner.steamgames.com/doc/steamframe
Comments
poVoq@slrpnk.net 17 hours ago
mojofrododojo@lemmy.world 16 hours ago
so many questions.
like:
partner.steamgames.com/doc/steamframe/…/godot
ok ok ok uhhh
supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs.
I wonder what the perf dynamics are for each
woelkchen@lemmy.world 14 hours ago
Android should be closest to native and more stable than Proton because Lepton is based on actual Android Open Source code, not 3rd party reverse engineering of Windows APIs.
Kazel@lemmy.dbzer0.com 13 hours ago
There is a 39c3 talk about this
mojofrododojo@lemmy.world 3 hours ago
Nice link, TYVM
poVoq@slrpnk.net 12 hours ago
Yeah, but it doesn’t answer my specific questions regarding OpenGL games on OpenGL ES only hardware, which is a common issue on ARM boards.
ElectroLisa@piefed.blahaj.zone 12 hours ago
I don’t have a source for this on hand, but OpenGL calls will be translated to Vulkan with Zink
kibiz0r@midwest.social 11 hours ago
I can tell you that when I use GameHub Lite on my Retroid 5, the stats widget sometimes shows Zink, along with DXVK, DXVK+, and VKD3D
woelkchen@lemmy.world 11 hours ago
massive_bereavement@fedia.io 14 hours ago
I need to come to the understanding that I won't have a Steam Frame when the first (or second) batch is available, and I will have to endure months of people talking how great it is without a chance of trying it.
Railcar8095@lemmy.world 11 hours ago
I’ll try not to gloat excessively