Wrong. That is a sexy cogwheel…
Comment on [Deck] Make it make sense
sneezycat@sopuli.xyz 3 weeks ago
When you turn clockwise, you move down when you’re on the right side.
To scroll down, you move the slider on the right side down.
Idk, it’s intuitive for me, but I guess that it’s like inverted controls on videogames. What’s comfortable for you depends on how your brain works.
Janx@piefed.social 3 weeks ago
RustySharp@programming.dev 3 weeks ago
Ironically in your example, if there were icons on the right side of the cogwheel, as the page moves down the icons scroll up.
Imagine a piece of paper. If you pull the paper down, you’ll be scrolling “up”.
sneezycat@sopuli.xyz 3 weeks ago
True, but at that point you’d have an inverted slider, and that’s outside the scope of my imagination :P
SatyrSack@quokk.au 3 weeks ago
That logic does make sense with the default layout of the left touchpad being used as the scroll wheel, considering that the element that is being scrolled (the screen) is on the right side of the element that is controlling the scrolling (the left touchpad). If someone were to swap the touchpads (so that the left controls the pointer and the right controls scrolling), they would probably also want to invert scroll direction if they want to follow that cogwheel logic.
Sludgeyy@lemmy.world 3 weeks ago
Image
I would say scroll down the page if I wanted to see more of the information on the bottom of the page.
The scroll bar needs to move down
KoboldCoterie@pawb.social 3 weeks ago
It’s the difference of controlling the character (mouse down -> head tilts down) or controlling a camera attached to the character (mouse down -> camera moves down -> camera stays pointing towards the character’s viewpoint -> view angles upwards) to me.
SatyrSack@quokk.au 3 weeks ago
The only problem that I have with that is when Y is inverted, but X is not. It’s simple to wrap my head around “up actually means down”, but to simultaneously have to think “left actually means left” is confusing.
Sludgeyy@lemmy.world 3 weeks ago
In the image if you wanted to turn the character’s head to the left you point your fingers to the left.
You’re not wrapping your head around it correctly
“Up actually means down” is not what people that think with inverted Y-axis. It’s if I pull back the mouse/joystick it’s going to tilt the character’s eyes up.
Image you are flying a plane and you have a single control stick in front of you.
Which way do you move the stick to climb higher in the air?
Which way do you move the stick to turn left?
f4f4f4f4f4f4f4f4@sopuli.xyz 3 weeks ago
Makes sense. Let’s say you are standing with a tower directly in front of you. If you want to look at the top of the tower, you would tilt head back and step back to get a less acute angle. If you want to look at the base, you would step forward.
Sludgeyy@lemmy.world 3 weeks ago
I find it the most intuitive when thinking about flying a plane.
If there is one stick to control the plane
Imagine a toy plane on top of the stick
To make the plane climb in altitude you’d tilt the back of the toy plane down and point the nose up. That would mean pulling back on the stick.
Now if you stick a head on that stick. To make it look up it would be the same. Pull back.
x00z@lemmy.world 2 weeks ago
Inverted Y axis players are believed to have a higher intelligence.
Sludgeyy@lemmy.world 2 weeks ago
It’s just a different perspective
Most people that wouldn’t use inverted y axis for a mouse or joystick controller would fly a plane with a yoke “inverted”. Back goes up, forward goes down.
It’s easier to imagine sitting in a plane
Like it’s easier to imagine controlling a character on a screen if you were sitting in their head with a plane yoke to control. In that case it would be inverted.
Anyone can learn to use inverted y controls. Just it’s not the default everyone learns so it’s not “normal”