SatyrSack
@SatyrSack@quokk.au
Known aliases:
* /u/SatyrSack@lemmy.one
* /u/SatyrSack@feddit.org
* /u/SatyrSack@lemmy.sdf.org
- Comment on [Frame] Is there a way to configure the input on desktop apps 11 hours ago:
If you go into the advanced options in the controller settings, there’s an option that let’s you configure the desktop controller mappings. This only affects the actual desktop though, not desktop apps you launch from the plus menu.
Does that actually even work? I remember trying to remap right click to some other button, but changing those settings wouldn’t actually affect the desktop controller mappings at all. No matter what I set any button to, the controller buttons would just keep performing their default actions.
- Comment on [Frame] How do I get rid of this "Install Chromium" in my list of programs? 3 days ago:
That worked for me!
For anyone wary of running random commands that you don’t recognize what they’re doing (as you should be wary of), I can vouch that is harmless. It copies a system application file to your local applications folder and then adds the “Hidden” attribute to the file so it won’t actually show up. Ran those commands, restarted my headset, and that program doesn’t show up in that list any more. Thanks!
- Submitted 3 days ago to steamdeck@sopuli.xyz | 5 comments
- Comment on 6 days ago:
Anubis is open source under the MIT license. If the branding is an issue, fork it, change the branding, call it good.
People complained when the Tesseract dev did that. Though that response may have been emotionally charged due to what was also happening with Tesseract.
- Comment on 6 days ago:
All these comments about the URL being unprofessional or whatever, and I am just now realizing what they mean by that. I saw
anubis.techaro.loland didn’t get what about that was unprofessional. Professional tools can be named after mythological beings, etc. It wasn’t until seeing your comment here that I realizedlolmay seem unprofessional or something. - Comment on [Discussion] What games are you playing on your Steam Deck/Machine/Frame? - October 2026 2 weeks ago:
Thanks! This seems like something that Valve had intentionally disabled, so once they become aware that some people actually want it, I assume they will add an easy setting to re-enable it.
But in the mean time, so people don’t have to visit Reddit, here is the relevant bit from that post:
The Actual Fix via Konsole:
Once you know the mouse is paired correctly, and see that it works (just the pointer is not visible) open Konsole and run this single command to force KWin to render the pointer icon over the Gamescope layer:
mkdir -p \~/.config/environment.d && echo "KWIN\_FORCE\_SW\_CURSOR=1" >> \~/.config/environment.d/kwin\_cursor.confMake sure to restart Desktop Mode (or reboot the headset) after running this for the changes to take effect.
- Comment on [Discussion] What games are you playing on your Steam Deck/Machine/Frame? - October 2026 2 weeks ago:
Mainly Beat Saber. I tried out a couple flat rougelikes (I think Brotato and Deep Rock Galactic Survivor), and they worked fine.
I also tried PolyCube, but it did not work in VR mode. It would launch and I could see my controllers, but pressing buttons did nothing. I could not even navigate the in-game menu to start playing a session. Perhaps if I connected a standard Xbox controller or something, that would work. I know that a standard controller is recommended for that game, and from my own experience years back with older generation VR controllers that lacked traditional face buttons, that surely was preferable. But I was expecting that the Frame controllers would suffice. Unfortunately, this game was abandoned by its developer, so I doubt it will ever be patched to make the Frame controllers work properly. Perhaps an update to the Frame itself will fix whatever the issue is. Everything works fine if you launch the game not in VR mode, though. The VR controllers work just as well as an Xbox controller or something thanks to the fact that they actually have face buttons unlike most VR controllers when the game was originally made.
Lastly, I keep trying to figure out how to make the mouse pointer appear. It seems like Valve disabled it because they want to just use the laser pointer thing that appears when you point your VR controller. But that means that when you connect a literal mouse to use in desktop mode, you can’t tell where you’re pointing. I am sure there is some way to revert whatever Valve had disabled, but I am not finding anything relevant in the KDE settings.
All of this is standalone. I have not tried streaming.
- Comment on From feast to famine: Steam hardware reservations 2 weeks ago:
the software is still early days, especially on the Frame but personally I really enjoy that
I predicted that the Steam Frame release delays would mean that Valve had spent that time perfecting the software experience. But I am surprised by how many little bugs there are that I would have expected Valve would have fixed.
- Comment on Nobody talked about the most useless feature of the Steam Frame 3 weeks ago:
My first thought went to games like flight sims or sim racing where you use some other peripheral instead of VR controllers, but still want to be able to navigate the VR menus in a pinch.
- Comment on 3 weeks ago:
selling your eyeballs to advertisers is not something I would like to do personally
Even worse is the fact that your cameras are being sold to advertisers. Meaning that anything the Quest cameras see (the room you are in, any other individuals in the room, etc.) is going to be sent off to who-knows-where.
- Comment on More Frame Questions Answered (Multitasking, Kb & Mouse, Emudeck, and Discord) 3 weeks ago:
But the site itself needs to provide a way for users submitting a report to flag that their report is about Steam Frame compatibility (just like they can flag that a report is about Steam Deck). As-is, users looking for info about Steam Frame compatibility for a game need to read every report for regular PCs and hope they come across a report that mentions the Frame.
- Comment on More Frame Questions Answered (Multitasking, Kb & Mouse, Emudeck, and Discord) 3 weeks ago:
They really glossed over the mouse issue. Without a pointer, using a mouse is worthless.
- Comment on My Steam Frame Questions Answered (Desktop Experience, Steam Controller, etc) 3 weeks ago:
Haven’t tried pairing a normal mouse and keyboard.
I wanted to use a Bluetooth keyboard and mouse because the Frame just has the one USB port, but the KDE Plasma settings don’t even have a Bluetooth option. I use KDE Plasma on basically every computer, so I know where it’s supposed to be. But I can connect via the Bluetooth settings in game mode.
When connected, the keyboard works fine. It operates exactly as you would expect it to on any other computer. Nothing to say about that.
But for the mouse, the pointer (the little arrow, hand, cursor, etc. that indicates where your mouse is located onscreen) seems to be bound to only the VR controllers. If you try moving the mouse, it’s like the onscreen pointer is just invisible . It will activate the tooltips of page elements when you hover over them and stuff like that, and you can certainly click. But without actually seeing the pointer, a mouse is pretty useless. You can make the pointer appear by doing the “shake mouse to increase pointer size” gesture, but when you stop shaking, it disappears again.
- Submitted 3 weeks ago to steamdeck@sopuli.xyz | 8 comments
- Comment on Steam Frame Teardown: We’re Fans. Except of the Fan - iFixit 3 weeks ago:
Yes but not much.
Not much, but apparently enough that the minimum requirement is capable of running simpler games locally.
platforms like Luna, GeForce Now, Stadia, etc.
Streaming foveated VR is more computationally taxing on the client than simply streaming basic pancake games. You can stream Cyberpunk to your Chromecast because it just involves the server sending a video feed to the client and the client sending controller inputs back to the server. Streaming a VR game involves all those same things, but it also involves extra computation on the client side (controller tracking, eye tracking, headset gyro, and other various spatial calculations) that then get sent off to the server along with the controller inputs. That extra computation requires more client-side processing power than is needed for streaming Cyberpunk to your Chromecast.
- Comment on Steam Frame Teardown: We’re Fans. Except of the Fan - iFixit 3 weeks ago:
Streaming to a VR headset involves the headset computing more than just controller tracking. It needs to interpret the incoming stream and all sorts of other various things that need to be computed. A VR headset that has a processor that is powerful enough to stream heavy games is also powerful enough to play light games in standalone.
- Comment on Steam Frame Teardown: We’re Fans. Except of the Fan - iFixit 3 weeks ago:
The point they are getting at is that in order to stream games to a VR headset, that headset needs to have a certain amount of compute power in order to interpret the stream while also handling tracking, connecting to controllers, etc. That amount of compute power is also capable of running games in standalone, so they may as well support that option as well.
- Comment on [Frame] Steam Frame reservation 3 weeks ago:
What do you mean? Are you asking how much time you should expect to pass between getting the reservation confirmation email and the order confirmation email?
- Comment on 3 weeks ago:
I can’t imagine that is true anymore given that the Arch-based SteamOS can be officially installed on any AMD machine without any workarounds now.
- Comment on FrameDrop Lets you Easily Sideload to your Steam Frame - SDHQ 4 weeks ago:
Developers have obviously had the Steam Frame for a while. Of course they want ways to make it easier to sideload things, and consumers will also want that soon enough.
- Comment on [Frame] I have to purchase the accessory replacement kit before I actually need it? 4 weeks ago:
The accessories pricing is almost certainly to help subsidize the price of the Frame itself. Makes for a cheaper cost of entry.
- Comment on Steam Frame - What games do you want to play on it? 4 weeks ago:
The Steam Frame doesn’t have that much higher resolution than that, so I am not all that optimistic that it well be noticeably better. The Vision Pro resolution is much higher. According to Wikipedia:
HMD resolution technology Quest 1440 × 1600 OLED Quest 2 1832 x 1920 LCD Quest 3 2064 × 2208 LCD Quest 3S 1832 x 1920 LCD Vision Pro 3660 × 3200 OLED Bigscreen Beyond 2560 x 2560 micro OLED Steam Frame 2160 × 2160 LCD I am still going to give it a fair shot, but I am disappointed.
- Comment on [Frame] Landed on the waitlist, two friends as well (Europe) 4 weeks ago:
There are several reservation queues:
- 256 GB North America
- 256 GB United Kingdom/European Union
- 256 GB Australia
- 1TB North America
- 1TB United Kingdom/European Union
- 1TB Australia
- Submitted 4 weeks ago to steamdeck@sopuli.xyz | 14 comments
- Comment on Steam Frame - What games do you want to play on it? 4 weeks ago:
I’m also very intrigued by the whole “spacial computing” thing.
I certainly hope to get a lot of use out of the Frame as a glorified monitor for basic computing tasks, but from what I can tell reading reviews and whatnot, it’s not all that great compared to the Apple VR thing. I sure want to give that a fair shot, though.
- Comment on Steam Frame - What games do you want to play on it? 4 weeks ago:
VRs biggest issue. There’s no games.
*gestures at all the comments in this thread*
- Comment on Steam Frame - What games do you want to play on it? 4 weeks ago:
I am sure the first game I try will be Beat Saber, standalone. That was my favorite VR title, but I haven’t used VR in years.
- Comment on Lepton from Valve to run Android games on Linux is now open source 4 weeks ago:
Most likely not just any arbitrary APK
https://gitlab.steamos.cloud/frame-public/lepton
Lepton is intended to help game developers bring their VR Android games to the Steam Frame. Other usecases are possible, but were not the focus of development and may lack polish.
From what I understand, if you try to launch a flat application, it attempts to launch it in VR mode which is screwy. It best, not a useable experience.
But maybe some day. This certainly lays the groundwork to allow that functionality eventually.
- Comment on 4 weeks ago:
- Comment on Steam Frame Release 4 weeks ago:
Wasn’t there also supposed to be a sale on VR games today?