SatyrSack
@SatyrSack@quokk.au
Known aliases:
* /u/SatyrSack@lemmy.one
* /u/SatyrSack@feddit.org
* /u/SatyrSack@lemmy.sdf.org
- Comment on Nobody talked about the most useless feature of the Steam Frame 1 hour ago:
My first thought went to games like flight sims or sim racing where you use some other peripheral instead of VR controllers, but still want to be able to navigate the VR menus in a pinch.
- Comment on 2 days ago:
selling your eyeballs to advertisers is not something I would like to do personally
Even worse is the fact that your cameras are being sold to advertisers. Meaning that anything the Quest cameras see (the room you are in, any other individuals in the room, etc.) is going to be sent off to who-knows-where.
- Comment on More Frame Questions Answered (Multitasking, Kb & Mouse, Emudeck, and Discord) 2 days ago:
But the site itself needs to provide a way for users submitting a report to flag that their report is about Steam Frame compatibility (just like they can flag that a report is about Steam Deck). As-is, users looking for info about Steam Frame compatibility for a game need to read every report for regular PCs and hope they come across a report that mentions the Frame.
- Comment on More Frame Questions Answered (Multitasking, Kb & Mouse, Emudeck, and Discord) 2 days ago:
They really glossed over the mouse issue. Without a pointer, using a mouse is worthless.
- Comment on My Steam Frame Questions Answered (Desktop Experience, Steam Controller, etc) 2 days ago:
Haven’t tried pairing a normal mouse and keyboard.
I wanted to use a Bluetooth keyboard and mouse because the Frame just has the one USB port, but the KDE Plasma settings don’t even have a Bluetooth option. I use KDE Plasma on basically every computer, so I know where it’s supposed to be. But I can connect via the Bluetooth settings in game mode.
When connected, the keyboard works fine. It operates exactly as you would expect it to on any other computer. Nothing to say about that.
But for the mouse, the pointer (the little arrow, hand, cursor, etc. that indicates where your mouse is located onscreen) seems to be bound to only the VR controllers. If you try moving the mouse, it’s like the onscreen pointer is just invisible . It will activate the tooltips of page elements when you hover over them and stuff like that, and you can certainly click. But without actually seeing the pointer, a mouse is pretty useless. You can make the pointer appear by doing the “shake mouse to increase pointer size” gesture, but when you stop shaking, it disappears again.
- Submitted 2 days ago to steamdeck@sopuli.xyz | 8 comments
- Comment on Steam Frame Teardown: We’re Fans. Except of the Fan - iFixit 4 days ago:
Yes but not much.
Not much, but apparently enough that the minimum requirement is capable of running simpler games locally.
platforms like Luna, GeForce Now, Stadia, etc.
Streaming foveated VR is more computationally taxing on the client than simply streaming basic pancake games. You can stream Cyberpunk to your Chromecast because it just involves the server sending a video feed to the client and the client sending controller inputs back to the server. Streaming a VR game involves all those same things, but it also involves extra computation on the client side (controller tracking, eye tracking, headset gyro, and other various spatial calculations) that then get sent off to the server along with the controller inputs. That extra computation requires more client-side processing power than is needed for streaming Cyberpunk to your Chromecast.
- Comment on Steam Frame Teardown: We’re Fans. Except of the Fan - iFixit 4 days ago:
Streaming to a VR headset involves the headset computing more than just controller tracking. It needs to interpret the incoming stream and all sorts of other various things that need to be computed. A VR headset that has a processor that is powerful enough to stream heavy games is also powerful enough to play light games in standalone.
- Comment on Steam Frame Teardown: We’re Fans. Except of the Fan - iFixit 4 days ago:
The point they are getting at is that in order to stream games to a VR headset, that headset needs to have a certain amount of compute power in order to interpret the stream while also handling tracking, connecting to controllers, etc. That amount of compute power is also capable of running games in standalone, so they may as well support that option as well.
- Comment on [Frame] Steam Frame reservation 4 days ago:
What do you mean? Are you asking how much time you should expect to pass between getting the reservation confirmation email and the order confirmation email?
- Comment on 5 days ago:
I can’t imagine that is true anymore given that the Arch-based SteamOS can be officially installed on any AMD machine without any workarounds now.
- Comment on FrameDrop Lets you Easily Sideload to your Steam Frame - SDHQ 1 week ago:
Developers have obviously had the Steam Frame for a while. Of course they want ways to make it easier to sideload things, and consumers will also want that soon enough.
- Comment on [Frame] I have to purchase the accessory replacement kit before I actually need it? 1 week ago:
The accessories pricing is almost certainly to help subsidize the price of the Frame itself. Makes for a cheaper cost of entry.
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
The Steam Frame doesn’t have that much higher resolution than that, so I am not all that optimistic that it well be noticeably better. The Vision Pro resolution is much higher. According to Wikipedia:
HMD resolution technology Quest 1440 × 1600 OLED Quest 2 1832 x 1920 LCD Quest 3 2064 × 2208 LCD Quest 3S 1832 x 1920 LCD Vision Pro 3660 × 3200 OLED Bigscreen Beyond 2560 x 2560 micro OLED Steam Frame 2160 × 2160 LCD I am still going to give it a fair shot, but I am disappointed.
- Comment on [Frame] Landed on the waitlist, two friends as well (Europe) 1 week ago:
There are several reservation queues:
- 256 GB North America
- 256 GB United Kingdom/European Union
- 256 GB Australia
- 1TB North America
- 1TB United Kingdom/European Union
- 1TB Australia
- Submitted 1 week ago to steamdeck@sopuli.xyz | 14 comments
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
I’m also very intrigued by the whole “spacial computing” thing.
I certainly hope to get a lot of use out of the Frame as a glorified monitor for basic computing tasks, but from what I can tell reading reviews and whatnot, it’s not all that great compared to the Apple VR thing. I sure want to give that a fair shot, though.
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
VRs biggest issue. There’s no games.
*gestures at all the comments in this thread*
- Comment on Steam Frame - What games do you want to play on it? 1 week ago:
I am sure the first game I try will be Beat Saber, standalone. That was my favorite VR title, but I haven’t used VR in years.
- Comment on Lepton from Valve to run Android games on Linux is now open source 1 week ago:
Most likely not just any arbitrary APK
https://gitlab.steamos.cloud/frame-public/lepton
Lepton is intended to help game developers bring their VR Android games to the Steam Frame. Other usecases are possible, but were not the focus of development and may lack polish.
From what I understand, if you try to launch a flat application, it attempts to launch it in VR mode which is screwy. It best, not a useable experience.
But maybe some day. This certainly lays the groundwork to allow that functionality eventually.
- Comment on 1 week ago:
- Comment on Steam Frame Release 1 week ago:
Wasn’t there also supposed to be a sale on VR games today?
- Comment on Steam Frame Release 1 week ago:
I feel the same way about smartphones not including chargers. The third-party charger that I already have is likely better than whatever charger comes with the phone, so the one that comes with the phone will just go unused. I understand that manufacturers are not going to “pass the savings onto the consumer” when they don’t include a charger, but at least it doesn’t feel like e-waste. I felt the same way about the headphones that would come with devices for a while. Just a waste that I will never use.
On the other hand, having a stock charger could aid in troubleshooting by offering a baseline of sorts. Being able to say “I can’t do X, even with the stock charger” can go a long way. Without the stock charger, tech support could wonder if maybe your third-party charger is to blame for your issue. The other benefit of included chargers are when the device uses some weird charging technology or something that makes the included charger actually better for that device than the third-party one that I already have.
- Comment on 1 week ago:
- Comment on Steam Frame Release 2 weeks ago:
- Comment on 2 weeks ago:
With extremely limited supply anyone that doesn’t get Frame now, will probably have to pay an even higher price whenever stock is back…
I remember when tech used to depreciate in price with age.
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 61 comments
- Comment on Steam Frame Release 2 weeks ago:
I am sure there will be third-party solutions working, but will they use foveated streaming? That is a huge selling point of the wireless streaming capabilities of the Steam Frame, but that feature seems to be proprietary to their first-party wireless streaming software. Without it, wireless streaming will be just okay.
- Comment on Steam Frame Release 2 weeks ago:
Cheaper than expected given the economic hellscape
I expect this is why the accessories are so expensive. The ergo kit really should not cost that much, but they may have just increased the price of that so they could keep the base price of the Frame itself lower.
- Comment on You can now sign up for the Steam Frame lottery - 256GB model 1049€, 1TB 1279€ 2 weeks ago:
USB 2.0 is sort of disappointing, though realistically, how often will I actually be transferring files to this device?
I guess I can do some testing of this myself right now, but I’ll ask for anyone who is familiar: should I expect local file transfers over SSH via Wi-Fi to be faster than local file transfers via USB 2.0 anyway?