The only problem that I have with that is when Y is inverted, but X is not. It’s simple to wrap my head around “up actually means down”, but to simultaneously have to think “left actually means left” is confusing.
Comment on [Deck] Make it make sense
Sludgeyy@lemmy.world 10 hours agoI would say scroll down the page if I wanted to see more of the information on the bottom of the page.
The scroll bar needs to move down
SatyrSack@quokk.au 8 hours ago
Sludgeyy@lemmy.world 3 hours ago
In the image if you wanted to turn the character’s head to the left you point your fingers to the left.
You’re not wrapping your head around it correctly
“Up actually means down” is not what people that think with inverted Y-axis. It’s if I pull back the mouse/joystick it’s going to tilt the character’s eyes up.
Image you are flying a plane and you have a single control stick in front of you.
Which way do you move the stick to climb higher in the air?
Which way do you move the stick to turn left?
f4f4f4f4f4f4f4f4@sopuli.xyz 8 hours ago
Makes sense. Let’s say you are standing with a tower directly in front of you. If you want to look at the top of the tower, you would tilt head back and step back to get a less acute angle. If you want to look at the base, you would step forward.
Sludgeyy@lemmy.world 2 minutes ago
I find it the most intuitive when thinking about flying a plane.
If there is one stick to control the plane
Imagine a toy plane on top of the stick
To make the plane climb in altitude you’d tilt the back of the toy plane down and point the nose up. That would mean pulling back on the stick.
Now if you stick a head on that stick. To make it look up it would be the same. Pull back.
KoboldCoterie@pawb.social 10 hours ago
It’s the difference of controlling the character (mouse down -> head tilts down) or controlling a camera attached to the character (mouse down -> camera moves down -> camera stays pointing towards the character’s viewpoint -> view angles upwards) to me.