Just finished the Ace Attorney series, this post hit me like a bag of bricks
Godot 4.2 arrives in style
Submitted 11 months ago by Goronmon@lemmy.world to games@lemmy.world
https://godotengine.org/article/godot-4-2-arrives-in-style/
Comments
moosetwin@lemmy.dbzer0.com 11 months ago
nadol@lemmy.world 11 months ago
Watch out for coffee mugs among those bricks
moosetwin@lemmy.dbzer0.com 11 months ago
And a whip!
Ashyr@sh.itjust.works 11 months ago
As a non-programmer who is nonetheless invested in the success of Godot, can anyone explain some of the highlights from this release?
I started reading the log and realized very quickly, I’m not the target audience and I don’t know why it ‘arrived in style’.
Goronmon@lemmy.world 11 months ago
I haven’t used Godot before so I can’t provide too much in the way of context from a user.
Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you are a game develop or a Godot developer.
Some specific things that standout for a more general audience would be adding support for FSR 2.2, support (‘experimental’ aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support.
Ashyr@sh.itjust.works 11 months ago
Thanks! I’m excited to see progress.
domi@lemmy.secnd.me 11 months ago
GDQuest always does nice videos for every major release: youtu.be/wHXJPaj6988