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How much should a game cost?

⁨10⁩ ⁨likes⁩

Submitted ⁨⁨14⁩ ⁨hours⁩ ago⁩ by ⁨Pro@reddthat.com⁩ to ⁨gaming@lemmy.zip⁩

https://bigfriendly.guide/opinion/old-man-corner/video-game-costs/

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  • cyborganism@piefed.ca ⁨13⁩ ⁨hours⁩ ago

    Honestly, I've paid less for incredible games sold by small independent gaming studios and even individuals, than for big gaming studios' established IP games that weren't that innovative or fun. 80$ for a game is quite a commitment. 50$ is more reasonable. 20-30$ is a good range.

    Personally I'm always waiting for sales to get my games as cheap as possible.

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    • thingsiplay@beehaw.org ⁨13⁩ ⁨hours⁩ ago

      I buy and play games on sales most of the time. So its not the newest hot shit I get. Especially cool with Steam sales. There are even “blockbuster” titles I would never buy for fullprice as a 75% sale in example. Suddenly those titles come in range of an indie price and that’s affordable to me. And yes I buy and play indie games too. They do not have an issue with pricing usually and often they are even self contained games without micro transactions, at least most of them.

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  • djsoren19@lemmy.blahaj.zone ⁨13⁩ ⁨hours⁩ ago

    Ideally, enough for the development to be profitable, with a little bit extra to help start funding development on the studio’s next game.

    That’s a big reason why AAA is unsustainable, and trying to increase their prices to make up for it. It’s a lot harder to have development be profitable when you have to pay 5,000 people than when it’s only 50.

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  • Le_Wokisme@hexbear.net ⁨7⁩ ⁨hours⁩ ago

    $20 if nobody has to pay CEOs or landlords.

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  • SoftestSapphic@lemmy.world ⁨13⁩ ⁨hours⁩ ago

    Like 30-50 bucks

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  • RiQuY@lemmy.zip ⁨13⁩ ⁨hours⁩ ago

    Less than 60€, I only (and rarely) buy physical games at that price, and if digital is available it should cost at least 25% less.

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  • HEXN3T@lemmy.blahaj.zone ⁨13⁩ ⁨hours⁩ ago

    $49.99 at most. That’s being generous.

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    • Walican132@lemmy.today ⁨8⁩ ⁨hours⁩ ago

      Plus, at least two $30 season passes and a pre-order bonus am I right? /s

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  • cyborganism@piefed.ca ⁨14⁩ ⁨hours⁩ ago

    three fiddy.

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  • Proprietary_Blend@lemmy.world ⁨9⁩ ⁨hours⁩ ago

    Same as always, I guess.

    open.spotify.com/episode/0wgtwmDAfsyLETIkVN1R2C?c…

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  • thingsiplay@beehaw.org ⁨13⁩ ⁨hours⁩ ago

    It should cost “enough”. What do I mean by that? It depends. Literally. Also the (money-) cost of after purchasing a game is important too, with DLCs and micro transactions as well. And if you just “rent” a game as service (multi player only in example) or if its a single player game that you can keep and is not dependent on servers. Besides downloading the game off course.

    That’s why I don’t like generalizations at all. This is a bit more complex to answer than it seems. I genuinely think there are games or may come out in the future, which might be worse the 80 Dollars or Euros. Others not so much. A game should cost as much as it is worth it. And that upper limit is only defined by the game itself (and whats available otherwise too off course, that is not simple).

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