“looks like a gun, ATF contacted”
–Bambu labs.
Submitted 1 week ago by mr_MADAFAKA@lemmy.ml to steamdeck@sopuli.xyz
https://steamcommunity.com/groups/steam_hardware/announcements/detail/702141174212723353
“looks like a gun, ATF contacted”
–Bambu labs.
How long until someone adapts it into a sex toy?
It already vibrates so
Standalone driver when? I’m waiting, Valve.
It’s hard to say before we can try it out, but it defaults to generic keyboard/mouse controls for desktop. I haven’t seen any official confirmation if you can swap it to a generic gamepad like the steam deck controls by holding start/menu.
There’s also a 3rd party program for managing the original steam controller, hopefully we’ll see it support this one as well.
the desktop layout does indeed switch between mouse + keyboard mode and gamepad mode when you hold that button (don’t know which), but I’ve also heard of people saying that in that time the controller tells the pc that it is a keyboard with gamepad inputs, which means a decent amount of games might not recognize it properly. that might be a firmware issue that’s already fixed or will be fixed, but at the moment I don’t know how well it works. I’ve ordered it early on and seem to have gotten into the second wave in germany/europe, so maybe i can share more when i receive it in a week or so (estimated based on what the order page told me)
Why would using a 3rd party program be acceptable? I meam, how can someone outside Valve make that but Valve themselves cannot? It’s pretty ridiculous.
Not even remotely related, also if they made a standalone driver it wouldnt matter because for the most part xinput doesnt support the unique hardware and if they made a standalone steaminput driver nobody else would put in any effort to support it. Its like how Valve lets anyone publish software for SteamOS by supporting flatpaks yet not a single other store acturally does. They would need to emulate xinput or directly support it meaning the touchpads and back buttons wouldnt be supported along with gyro or touchsense (at that point just get a standard controller).
Firstly, xinput support would still be useful. Reduced functionality >> no functionality. Secondly, it a standalone druver would only need to remove the steam itself and keep what makes the controller work. It would not require any extra work from any game dev. Stop making excuses for rich corporations providing half-baked support. It’s kinda pathetic.
I hate to be a fanboy for a corporation, but this move is rad. I really wish every company would release models of their products.
It took me ages and ages to try to accurately measure the inside curves of a 3M respirator so I could work out a glasses holder mod. I ended up just giving up and fashioning something out of sculpey.
BastingChemina@slrpnk.net 1 week ago
Steam released the CAD files of the Steam controller, on gitlab, under a creative Commons license !
I was in the edge of wanting to but a steam controller but now definitely want one. I’ll keep an eye open for when they are back in stock.
kuberoot@discuss.tchncs.de 6 days ago
If I’m understanding correctly, it’s a noncommercial variant, so if you use these files to design a custom replacement shell, you can’t sell it, right? Seems understandable, but a bit of a shame.
BastingChemina@slrpnk.net 6 days ago
It’s the second line of the license file. So the license does not automatically grant commercial right but they are addressing straight away that they are open to the idea.
I don’t know in practice how easy it would be to get the right from Valve to commercialize a product derivated from these files.
julianwgs@discuss.tchncs.de 6 days ago
IANAL but I believe that license only applies to the files not for products created with those files as those don‘t include the CAD files. But you are not allowed to sell derivative CAD models of those CAD models.