If DLSS can reach its fifth generation AI can destroy component supply for a second year
Comment on DLSS Multi-Frame Generation Is Now Easier To Enable On Steam Deck, And It Makes Gameplay Worse
rogsson@piefed.social 5 days ago
Frame Gen is by its very design a really stupid technology
Fubarberry@sopuli.xyz 5 days ago
Upscaling tech (DLSS/FSR/etc) is nice as a way to help older/weaker hardware play newer games, and I’ve really appreciated it on the deck. I really don’t like it when games use it as a crutch to avoid having to optimize their game to an acceptable level.
Frame gen is in a worse spot because it usually only works well on hardware that can already hit 60fps. I’ve never found a built in framegen option that was actually usable on the deck without horrendous input lag and/or graphical issues.
Lossless Scaling’s Frame Gen is a sometimes exception, I’ve found a few Deck games that it works really well with. There are still occasional graphical issues/ghosting with it, but it can help out quite a bit. It’s weird to me that 3rd party software from a small dev would work better than integrated FG from the game devs/GPU makers, but it is what it is.
real_squids@sopuli.xyz 5 days ago
It’s pretty cool even if your hardware isn’t struggling, FSR’s Native AA at 1440p helps a bunch especially if a game has fucked up TAA/sharpening
entropicdrift@lemmy.sdf.org 4 days ago
Antialiasing and upscaling are fundamentally different tech than frame generation
real_squids@sopuli.xyz 4 days ago
I know? I’m replying to a comment talking about FSR