Its more a regular controller plus extra vs the old one was a good but you had to tweek your brain to make it work as the touch pads were a replacement for normal controls. Where as the touch pads are there own thing. Being able to create popup menus that only show up on touch and the gyro being enabled and disabled by touching the thumbsticks is a game changer. Its everything you love about the steam deck without the neck pain of looking down at the screen.
Comment on Got my Steam Controller guys! Ain't she a beaut 🤩
tyler@programming.dev 8 hours agoWhat makes it better? I kinda ignored the new one because the old one was so below expectations
lordnikon@lemmy.world 7 hours ago
Davel23@fedia.io 7 hours ago
The Deck gyro is activated by touching the thumbs ticks, the Controller has sensors in the grips to activate the gyro.
Natanael@slrpnk.net 6 hours ago
You can reprogram gyro activation triggers too
nialv7@lemmy.world 5 hours ago
The rumble and haptics also feel a lot better too
SatyrSack@quokk.au 7 hours ago
The main things for me are the dedicated D-pad and dual thumbsticks. On the original, the left touchpad surface was just sort of textured to help it act as a D-pad. And the right touchpad is positioned in place of where you might want a right stick to be, and can be mapped to act as one in software. But in practice, there are some situations in which an actual D-pad or actual right stick are much better than faking it with touchpads. The new controller just has all the different input methods so that it should hypothetically work great in any game.
deadcade@lemmy.deadca.de 7 hours ago
Not OP but a couple things:
Whether it’s worth the price depends on what you value in a game controller, and how much. For me, the “extra” inputs (mainly back pedals, touchpads, gyro) and accurate sticks (TMR instead of potentiometers) are worth it.
grue@lemmy.world 4 hours ago
This is 16-bit controller slander.