As of today on Linux SteamVR:
- desktop preview does not work on Wayland DEs
- dropped frames cause reprojection errors causing visual stutters
- dropped frames cause “vsync_to_photon” timing errors thus causing input lag/drunken vision
- exiting any VR game crashes SteamVR Dashboard and sometimes desktop Steam UI too
- SteamVR sometimes launches legacy UI with missing features
- SteamVR frequently fails to launch
- SteamVR does a partial “silent launch” - no desktop confirmation of VR running, but you see image inside of a headset
- SteamVR can’t automatically switch audio device to headset speakers, nor supports audio mirroring
Issues which don’t apply to Steam Frame but are still technically issues on legacy “Linux supported” headsets:
- Base Station power management does not work (Vive 1.0/Index 2.0)
- Room preview/cameras do not work
- Volume buttons do not work (HTC Vive Pro)
And probably many more issues I’m missing
PonyOfWar@pawb.social 2 weeks ago
Streaming from a Linux PC wasn’t working yet when LTT tested it on August 24th.
Quibblekrust@thelemmy.club 2 weeks ago
Oh shit! That would be a deal breaker for me.
cronenthal@discuss.tchncs.de 2 weeks ago
When you actually receive one — in a acouple of months — it’ll work.
iamthetot@piefed.ca 2 weeks ago
I don’t think you’re in any position to guarantee that, and people should not spend $1,000+ on a feature that does not yet exist.
Deconceptualist@leminal.space 2 weeks ago
Valve is running the first lottery on Sep. 17 and giving selectees 72 hours to purchase. They tend to ship out hardware pretty fast after that. I think so got my Steam Controller within 5 days of purchase.
TheAgeOfSuperboredom@lemmy.ca 2 weeks ago
I find that hard to believe. I’ve been able to stream just fine from Steam to a Quest 2 for months. It’s worked for years if you include using ALVR.
PonyOfWar@pawb.social 2 weeks ago
Steam Frame has its own custom streaming hardware and drivers. Other types of VR-streaming working for other VR headsets isn’t really relevant. I’m sure they’ll get it to work soon though, maybe even at launch.
TheAgeOfSuperboredom@lemmy.ca 2 weeks ago
On the Frame itself, yes. On the PC side it’s encoding and sending an audio/video stream and receiving inputs from the VR device over a network. They have implementations for other devices, so it stands to reason that they’d have an implementation for their own device. Maybe there are some kinks to work out (nvidia hardware, Wayland implementation, etc. ), but I’m sceptical that it “doesn’t work”. Especially since game journalism is full of hyperbole.
Then again, maybe I’ll have an expensive paper weight on my desk for a while, but hopefully not! 😆
Kyrias@lemmy.ca 2 weeks ago
Through Steam? Hmmm…
gwheel@lemmy.zip 2 weeks ago
I don’t know if that’s a definite, vs not being able to stream from a steam machine specifically. You can already stream from linux pcs to other headsets, so I think the limitation is gamemode right now.