Oddly enough, I had very few issues on launch and get more glitches now. Mostly in the form of cars falling from the sky at random.
Comment on Cyberpunk 2077 Update 2.1 Patch Notes
muse@kbin.social 1 year ago
Here let me save all you dead horse beaters some typing:
"The game was buggy 3 years ago, I see they're still fixing this mess. Still a bad game even though I've never played it".
There. You're free. You don't have to post. Go on and enjoy your day.
Kolanaki@yiffit.net 1 year ago
assassin_aragorn@lemmy.world 1 year ago
Same actually. Sometimes the game runs into too much to load and will just freeze and crash. I crashed twice near launch and I’ve had a ton more now.
Blamemeta@lemm.ee 1 year ago
Its a bad game, not because of what it is now, but because it helped popularize a “release broken, fix later” attitude.
Poggervania@kbin.social 1 year ago
Thank you for your service, now I can go onto GameFAQs to say this exact thing 🫡
muse@kbin.social 1 year ago
You're doing the Lord's work
proton_lynx@lemmy.world 1 year ago
Yeah, I still hear people saying “Cyberpunk is full of bugs” even now that everything is running pretty well.
Starayo@lemmy.world 1 year ago
I started a new playthrough when phantom liberty released and I feel like I’ve had more game-breaking bugs than I did at launch. The ones I had at launch were mostly cosmetic, animation bugs, t-posing, Jackie eating his noodles with chopsticks that left a clone of themselves in the box, etc. This time I had to reload saves because, for example, Jackie just didn’t get in my car at the start and so it never unlocked the controls so I was just stuck in a car forever.
That being said, the gameplay systems are massively improved, even if it still can be a bit buggy, and it’s well worth a play. I just need to wait for mods to update for 2.1.
bridge_too_close@kbin.social 1 year ago
Whew, what a relief!
JK, though I have been waiting since before 1.6 to play again.
evatronic@lemm.ee 1 year ago
Legit, the 2.x update has been amazing. It’s a whole new game.
FartsWithAnAccent@lemmy.world 1 year ago
I enjoyed playing it on release, but having just started another playthrough after buying Phantom Liberty, I gotta say, the base game is still pretty buggy. Still fun though.
bridge_too_close@kbin.social 1 year ago
It's next on my list to play!
leave_it_blank@lemmy.world 1 year ago
And now a serious response: it ran, just before the Add-on dropped, on my 4790k and a RX6600 on 1920x1200 flawlessly with no bugs, at 60 fps on high settings. This game is now well optimized, and a fantastic experience. It took a while, but the wait was worth it!
Carighan@lemmy.world 1 year ago
Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more. That being said, without raytracing on - which is mostly disappointing anyways - there are some really high framerates achieveable by now.
fiah@discuss.tchncs.de 1 year ago
I’ll decide that for myself, thank you very much
Coelacanth@feddit.nu 1 year ago
I don’t know, I think it’s more down to personal preference than that. I get that competitive FPS players want to push frame rates as high as possible, but for me personally I have the exact opposite opinion as you. I have no real need to chase hundreds of FPS, at a stable 60 games feel smooth enough (maybe my eyes are bad). On the other hand, several games have a dramatic improvement in presentation with Ray Tracing on, in my opinion, which I value a lot. Both Cyberpunk and Alan Wake 2 for example look notably better with RT on.
Vash63@lemmy.world 1 year ago
imgsli.com/MjIzODc1 imgsli.com/MjIzODc2 imgsli.com/MjIwMzYw imgsli.com/MjIwMzYx imgsli.com/MjIwMzYy
In what world is Cyberpunk’s ray tracing disappointing? Some shots I took while playing over the last month or so. I’ve never seen a better graphical showpiece.
Carighan@lemmy.world 1 year ago
Pretty good examples for how disappointing it is, tbh aye.
If you told me both sides were different settings of baked lighting, I’d instantly believe it. Sure, the RT looks like it is the higher quality one, but it doesn’t feel like a cyberpunk game with raytracing should “pop”. Good scenes are for it when driving around at night with wet streets. That gives the proper cyberpunk feel. But that’s about the only scenario where I’ve seen it truly work magic.
QueriesQueried@sh.itjust.works 1 year ago
This is more or less subjective, or an ideal. Most people agree that 60FPS is completely fine (or pretty good) for single player experiences, as long as it is a smooth and stable 60 and doesn’t have bad stuttering or the like. Naturally, almost everyone would say they would still be happy with more, but they’re by no means miffed. Multiplayer experiences on the other hand, you’d have a point.
LMAO sure whatever you say. You can be disappointed in the performance cost, but CP77’s raytracing is undeniably some of the best around. The performance hit is definitely worth being bothered by, but real time ray tracing is a very new thing that is still being fleshed out, and we’re 3 (or 2(?) for AMD generations of it, or 0 for Intel) deep. Both the software and hardware are actively being optimised for better performance and features, and we won’t see the full fruits of the current cost for another few years yet.