Comment on Valve still waiting on a 'generational leap' for Steam Deck 2 - but it's coming
WereCat@lemmy.world 4 weeks agoNothing yet surpassed Zen2 low power efficiency in the SD. And by low power I mean under 10W power/performance.
New chips scale quite a bit better above 10W though.
Also I’m not sure if that’s actually the HW limitation or just Valve tuning of the power behaviour. It’s possible they can throw in Zen5 and tune it to that efficiency level while getting significant performance uplift over Zen2 at the same power.
Regarding GPU we will need much faster memory support to get any significant advantages even with RDNA4 as most iGPUs are starved for memory bandwidth anyways, not saying that RDNA4 wouldn’t be an improvement, just that it won’t be as big as a leap as it could be with faster memory.
helenslunch@feddit.nl 4 weeks ago
Qualcomm, Intel and Snapdragon have all released chips that blow it out of the water.
Amir@lemmy.ml 4 weeks ago
Qualcomm is Snapdragon, and that’s ARM, which means half of your games will crash at random in the first 30 seconds or not boot at all
Intel has not done what you claim they have
InputZero@lemmy.world 4 weeks ago
Intel is claiming that with the upcoming Arrow Lake series of CPUs will seriously cut down the power budget. Important clarifications on that, the TDP of Arrow Lake is still around 150W TDP but that doesn’t mean it’ll pull the full 150W all the time, and wait for third-party benchmarks before believing anything they say. Still if what they’re claiming is half true mobile devices could be getting a huge boon.
foggenbooty@lemmy.world 4 weeks ago
It doesn’t always scale down though. There’s always an efficiency curve so we really can’t speculate. I agree, we have to wait and see.
helenslunch@feddit.nl 4 weeks ago
Valve is already working on ARM support.
Intel absolutely has, if you look at the Lunar Lake stuff.
WereCat@lemmy.world 4 weeks ago
As was already mentioned, I’m not discussing ARM. ARM has its own issues with compatibility on top of the Windows to Linux compatibility.
helenslunch@feddit.nl 4 weeks ago
You may not have been but I am. Valve is already working on ARM support.
It also didn’t have the new Lunar Lake chips.
foggenbooty@lemmy.world 4 weeks ago
I think you need to take a step back and ask if ARM makes sense if you’re translating x86 instructions 100% of the time. Unless you’re hoping people will develop new games for ARM and you won’t use your SD to play existing titles much, but that seems like a 180° shift to me.
WereCat@lemmy.world 4 weeks ago
Yes it did not have Lunar Lake to which I said “Regrading their newest chips, I have no clue as of right now.” because we really don’t have any significant testing done at low power for these chips for gaming to compare with SD.
sanpo@sopuli.xyz 4 weeks ago
It’s a completely different discussion if you throw ARM into the mix.
nous@programming.dev 4 weeks ago
And given some recent news about Valve working on an ARM emulator and funding Arch Linux to help them start supporting ARM as well they might be working towards that. Though if that is for the deck 2 or something else further in the future is yet to be seen.
sanpo@sopuli.xyz 4 weeks ago
It’s rumored to be for new standalone VR.
But, well, future is a long time, especially on Valve Time. ;)
helenslunch@feddit.nl 4 weeks ago
Exactly. They’re already working on ARM support.
TheYang@lemmy.world 4 weeks ago
surprisingly not most of the time I checked.
Laptop/Mobile x86 seemed rather competetive to Laptop/Mobile ARM in performance/Watt
sanpo@sopuli.xyz 4 weeks ago
Well, let me rephrase it: it’s a completely different discussion if you want to run Windows games on ARM without ridiculous performance losses due to translation from x86.
Until we get Proton running with near-native speeds on ARM like on x86 perf/watt isn’t really that important.