Call me out if I’m wrong, but my Deck is noticeably snappier after this update. TF2 is also smoother, which is weird considering the game hasn’t changed visually at all. Not even an update notice of anything major.
SteamOS 3.6: How the Steam Deck atomic updates are improving
Submitted 7 months ago by mr_MADAFAKA@lemmy.ml to steamdeck@sopuli.xyz
Comments
vanderbilt@lemmy.world 7 months ago
jaxiiruff@lemmy.zip 7 months ago
TF2 was recently updated to 64bit actually! I’d consider that very major.
Lipriv30@lemmy.ml 7 months ago
Can you explain what this statement means? I’m not a techy person.
vanderbilt@lemmy.world 7 months ago
I gave it a Google and saw what changes they have made, and it definitely explains the new feel. Frame timing is waaay better and the frame rate is more stable. They moved from a OpenGL implementation to a Vulkan one, from my understanding. I had to adjust my mouse sensitivity too, so they made some changes there as well.
MasterBuilder@lemmy.one 6 months ago
I’m late to the comment board, but I had to say something. I was amazed when one day my broken Balders’ Gate III P22 install suddenly not only worked, but worked with Vulkan. Until now, I figured it was an improvement to the Proton-GE or Experimental that came down around that time. Anyway, when I loaded my game (in the underdark) on my OLED, I was shocked at the improvement.
Not only was the framerate closer to 40+ vs 28-30, but it was vibrant. The resolution appeared to be better, too. It was gratifying to see it looked better than on my ancient Lenovo gaming laptop (circa 2016), which, to my surprise, handled it quite well considering the age of the NVidia card.
Fubarberry@sopuli.xyz 7 months ago
I’m surprised I haven’t heard much about Collabora partnering with Valve before now. From reading their articles about it, it sounds like they’re largely responsible for the Deck’s update framework and for
pressure-vessel
which is designed to provide a standard linux container for games to run inside of (think of it like a flatpak but just for steam games).Laser@feddit.de 7 months ago
Collabora has been quite active in the field, e.g. they’re the prime developers of WINE’s current Wayland solution. So it makes sense for Valve to partner up with them.
fruitycoder@sh.itjust.works 7 months ago
Yeah collabera have been doing tons of awesone stuff in Linux graphics world for a while!
woelkchen@lemmy.world 7 months ago
IIRC SteamOS development is mostly outsourced to contractors like Collabora and Blue Systems with Valve having only a handful of people to oversee the development and the occasional in-house developer.
Telorand@reddthat.com 7 months ago
Nice to see we can expect some improved update deliveries with Desync. Now, if only they could implement a way tolayer persistent packages like you can with
rpm-ostree
…warmaster@lemmy.world 7 months ago
So, desync should end up in Bazzite too, right?
SuperIce@lemmy.world 7 months ago
Bazzite uses rpm-ostree. It’s a very different system under the hood.
warmaster@lemmy.world 7 months ago
But Steam OS is inside a container. Wouldn’t that container be using desync now?
Eeyore_Syndrome@sh.itjust.works 7 months ago
Don’t wanna wait for Valve’s official Steam OS to hit desktop?
Consider Bazzite:
kugmo@sh.itjust.works 7 months ago
“no.”
TheGrandNagus@lemmy.world 7 months ago
Why? Fedora is an amazing distro, don’t be put off by the “tips fedora” memey-sounding name
redd@discuss.tchncs.de 7 months ago
CrayCray@lemmy.world 7 months ago
It has Steamdeck Support with the same Deck UI as on the official SteamOS.