Advanced Shader Delivery uses precompiled shaders for “console-like load times” across PC hardware.
- Steam already does this and it rarely helps due to how every card + driver revision requires its own unique compilation. I think Steam’s is opt-in though and I doubt Microsoft will give you a choice, so maybe they’ll have more luck due to the sheer amount of data they’ll be able to harvest. Ugh.
- I still genuinely hope it works out. I’ve been playing Enshrouded lately, which takes forty minutes to compile shaders on my machine after every driver update.
Dyskolos@lemmy.zip 6 hours ago
Yeah. That’s the real problem microslop. The shader wait times. We all love copilot and the death of an OS. But these wait times is where we all draw a line.
Randelung@lemmy.world 5 hours ago
“Oh no, the game with awesome graphics I spent money on to run on my awesome graphics card I also spent (way too much 😭) money on now wants to optimize its performance for my configuration specifically!? The audacity!”