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Grand Theft Auto 6 Download Size Revealed To Be 210 GB

⁨23⁩ ⁨likes⁩

Submitted ⁨⁨10⁩ ⁨hours⁩ ago⁩ by ⁨cm0002@no.lastname.nz⁩ to ⁨gaming@lemmy.zip⁩

https://insider-gaming.com/gta-6-install-size-revealed-210-gb/

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Comments

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  • mercano@lemmy.world ⁨7⁩ ⁨hours⁩ ago

    If the download is 210 GB, I hate to think what the install size will be after everything is unzipped.

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    • Seralth@piefed.seralth.com ⁨1⁩ ⁨hour⁩ ago

      Likely around 280-300 gigs. Most games don’t unpack their files nowadays. They decompress them on the fly.

      So the install size tends to not be that much bigger then the download.

      Even still that’s like a third of a ps5s storage iirc

      If they unpack things more for the pc release tho… It could readily balloon to almost a terabyte if they wanted to be assholes.

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  • CompGenius@lemmy.world ⁨6⁩ ⁨hours⁩ ago

    I know this may sound ignorant to modern game development, but do we optimize anymore? I know storage is not an issue most developers worry about these days, but God.

    I don’t like to play the old card, because I’m by no means “old”, but I remember when I wanted to install a game, I had to choose what I needed to uninstall first. A game being 500MB to 1GB was mind boggling.

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    • boonhet@lemmy.zip ⁨1⁩ ⁨hour⁩ ago

      They throw in massive poly count models with high resolution textures and ever bigger game worlds, then (on PC) let you scale down the quality.

      Only real solution is having high res textures as a separate download which some games do but if the console can handle them anyway, there’s less reason, compared to PC where you might have a lower end graphics card that can’t handle 4K textures anyway

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    • filcuk@feddit.uk ⁨1⁩ ⁨hour⁩ ago

      On consoles, developers still duplicate assets for HDD optimization (faster loading, more storage). Often they don’t bother to ‘fix’ that for PC when ported.

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      • boonhet@lemmy.zip ⁨1⁩ ⁨hour⁩ ago

        Current gen consoles have NVMe thankfully so that bullshit is now obsolete at least

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    • FridaVanMercury@discuss.tchncs.de ⁨2⁩ ⁨hours⁩ ago

      Given prices of hardware these days devs should definitely be better at this.

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  • Dyskolos@lemmy.zip ⁨6⁩ ⁨hours⁩ ago

    A “news” telling people the download-size of some game…wow. And it’s slightly bigger than other AAA. Astonishing.

    Download-siizes rose for the last 3 decades, who would have ever expected that…

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    • chicken@lemmy.dbzer0.com ⁨6⁩ ⁨hours⁩ ago

      Yeah but until recently that tracked the decreasing cost of storage, so you might think devs would be prioritizing lower filesizes now

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      • Dyskolos@lemmy.zip ⁨6⁩ ⁨hours⁩ ago

        Compared to the 3000,- a 20MB drive cost said decades ago, storage is cheap 😁 But you say that as if the big studios care about such things. People will pay full price (or probably higher) anyway. Even if it’d be 1TB download.

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  • tacosanonymous@lemmy.blahaj.zone ⁨7⁩ ⁨hours⁩ ago

    Jbfc

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