Comment on Microsoft is working to eliminate PC gaming's "compiling shaders" wait times

Quetzalcutlass@lemmy.world ⁨11⁩ ⁨hours⁩ ago

  1. Steam already does this and it rarely helps due to how every card + driver revision requires its own unique compilation. I think Steam’s is opt-in though and I doubt Microsoft will give you a choice, so maybe they’ll have more luck due to the sheer amount of data they’ll be able to harvest. Ugh.
  2. I still genuinely hope it works out. I’ve been playing Enshrouded lately, which takes forty minutes to compile shaders on my machine after every driver update.

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