It’s only 2 minutes video, so I recommend to watch to listen to the source yourself.
The interviewer asks about Anticheat situation and Valve employee responds they are working to make it as easy as possible for developers to support Anticheat and build. Hardware modules are in place and whenever help needed, Valve tries to help the developers. But ultimately it is up to the developers to support.
tiramichu@sh.itjust.works 2 days ago
Valve are working on what they can from the OS side, but fundamentally there’s no silver bullet and it’s up to game devs to implement anti-cheat in a way that works for SteamOS if they want games that require anti cheat to work.
My personal interpretation is that we remain in the same situation as ever, and games which have invasive anticheat will continue to not work on Linux unless the game developers make them work - and publishers won’t do that until Linux as a gaming platform has sufficient market share that they would lose a large chunk of money by not supporting it.
Tanoh@lemmy.world 2 days ago
It is also possible that microsoft will disallow it in the future. Even they realise what a huge attack vector it is.
donio@lemmy.world 1 day ago
I thought that they would come to their senses after the CrowdStrike fiasco.
Tattorack@lemmy.world 2 days ago
Valve has a lot of work cut out for them. Not on the development side as much as on the general adoption side.