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Indie devs have begun adding a no generative AI stamp to their store pages

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Submitted ⁨⁨2⁩ ⁨months⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.gamingonlinux.com/2025/02/indie-devs-have-begun-adding-a-no-generative-ai-stamp-to-their-store-pages/

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Comments

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  • Zexks@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Lmao. The “organic” labeling has made it to electronics.

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    • steal_your_face@lemmy.ml ⁨2⁩ ⁨months⁩ ago

      Certified Artisanally Hand-Crafter Code

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    • umbrella@lemmy.ml ⁨2⁩ ⁨months⁩ ago

      just as meaningless too!

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  • bia@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Not sure how to interpret this. The use of any tool can be for good or bad.

    If the quality of the game is increased by the use of AI, I’m all for it. If it’s used to generate a generic mess, it’s probably not going to be interesting enough for me to notice it’s existence.

    If they mean that they don’t use AI to generate art and voice over, I guess it can be good for a medium to large game. But if using AI means it gets made at all, that’s better no?

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    • deur@feddit.nl ⁨2⁩ ⁨months⁩ ago

      People want pieces of art made by actual humans. Not garbage from the confident statistics black box.

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      • pennomi@lemmy.world ⁨2⁩ ⁨months⁩ ago

        It’s all virtue signaling. If it’s good, nobody will be able to notice anyway and they’ll want it regardless. The only reason people shit on AI currently is because expert humans are still far better than it.

        We’re just at that awkward point in time where AI is better than the random joe but worse than experts.

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      • Lumiluz@slrpnk.net ⁨2⁩ ⁨months⁩ ago

        What if they use it as part of the art tho?

        Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?

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      • RampantParanoia2365@lemmy.world ⁨2⁩ ⁨months⁩ ago

        Honest question: are things like trees, rocks, logs in a huge world like a modern RPG all placed by hand, or does it use AI to fill it out?

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      • SchmidtGenetics@lemmy.world ⁨2⁩ ⁨months⁩ ago

        Then you better give up spellcheck and autocorrect.

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      • otp@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

        One of my favourite games used procedural generation to create game “art”, “assets”, and “maps”.

        That could conceivably be called (or enhanced by) ML today, which could conceivably be called AI today.

        But even in modern games, I’m not opposed to mindful usage of AI in games. I don’t understand why you’re trying to speak for everyone (by saying “people”) when you’re talking to someone who doesn’t share your view.

        This is like those stupid “non-GMO” stickers. Yes, GMOs are being abused by Monsanto (and probably other corporations like them). No, that doesn’t mean that GMOs are bad in all cases.

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      • piccolo@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

        Humans are confident statistical black boxes. Art doesnt have to be made by a human to be aspiring.

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    • 10001110101@lemm.ee ⁨2⁩ ⁨months⁩ ago

      I’d argue that even if gen-AI art is indistinguishable from human art, human art is better. E.g. when examining a painting you might be wondering what the artist was thinking of, what was going on in their life at the time, what they were trying to convey, what techniques they used and why. For AI art, the answer is simply it’s statistically similar to art the model has been trained on.

      But, yeah, stuff like game textures usually aren’t that deep (and I don’t think they’re typically crafted by hand by artists passionate about the texture).

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      • Knock_Knock_Lemmy_In@lemmy.world ⁨2⁩ ⁨months⁩ ago

        Are GEN_AI bookshelves a slippery slope or slopp that artists want to avoid?

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    • jsomae@lemmy.ml ⁨2⁩ ⁨months⁩ ago

      I am for the most part angry that people are being put out of work by AI; I actually find AI-generated content interesting sometimes, for example AI Frank Sinatra singing W.A.P. is pretty funny. This label is helpful to me so that I know I’m supporting humans monetarily.

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      • CarbonBasedNPU@lemm.ee ⁨2⁩ ⁨months⁩ ago

        I actually am fascinated by neruo-sama because it really shows that if you assign a face to the ai it instantly becomes so “real” feeling.

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    • endeavor@sopuli.xyz ⁨2⁩ ⁨months⁩ ago

      As a dev and foremost artist, I can see using AI to uprez images or to generate random slop you can use to find interesting shapes and as inspiration. As I learn programming, AI is very useful in finding mistakes. Instead of spending days and bothering people or engaging with the assholes at stackoverflow, you can just ask deepseek what is the issue and it will say you misspelled length.

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    • burgerpocalyse@lemmy.world ⁨2⁩ ⁨months⁩ ago

      generative ai is a terrible tool, full stop

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  • RizzoTheSmall@lemm.ee ⁨2⁩ ⁨months⁩ ago

    They cannot possibly assure customers that remote devs aren’t using copilots to help them code.

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    • jsomae@lemmy.ml ⁨2⁩ ⁨months⁩ ago

      Generative AI is a technology that can create pictures, movies, audio (music or voice action) and writing using artificial intelligence

      By their definition of Gen AI, it’s unclear to me if the label says anything about code. I’m not sure I would consider it “writing.”

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      • mke@programming.dev ⁨2⁩ ⁨months⁩ ago

        This might be a little off-topic, but I’ve noticed what seems to be a trend of anti-AI discourse ignoring programmers. Protect artists, writers, animators, actors, voice-actors… programmers, who? No idea if it’s because they’re partly to blame, or people are simply unaware code is also stolen by AI companies—still waiting on that GitHub Copilot lawsuit—but the end result appears to be a general lack of care about GenAI in coding.

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    • finitebanjo@lemmy.world ⁨2⁩ ⁨months⁩ ago

      Indie studio teams are pretty small so its possible, I personally hate that the word copilot ever even appears and never ever autogen code, but moreso I’m sure the stamp refers to art and sound.

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    • RandomVideos@programming.dev ⁨2⁩ ⁨months⁩ ago

      You can prevent that issue by coding in the newest version of godot

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  • finitebanjo@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Good shit. A carefully thought out handcrafted experience will always be better than interactive slop.

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  • LovableSidekick@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Reminds me of the 70s when suddenly everything was “Eco-Friendly”.

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    • finitebanjo@lemmy.world ⁨2⁩ ⁨months⁩ ago

      I remember an okd song “I’ll go green when they go green and they’ll go green but not really green more like aquamarine” and it appears to no longer exist on the internet.

      Another song I can’t find is about a guy who tells the story of all his past lives and in each he was a whore and someday he’ll be a whore again.

      Really wish songs would stop disappearing.

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      • sus@programming.dev ⁨2⁩ ⁨months⁩ ago

        The first one is “Go green” by Mitch Benn

        found it just by googling the lyrics in your comment lol

        We’ll go green when you go green
        You’ll go green when he goes green
        We’ll get as far as aquamarine or so
        But we’re still gonna call it green

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      • mke@programming.dev ⁨2⁩ ⁨months⁩ ago

        Yours is the most captivating comment in this entire thread.

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      • LovableSidekick@lemmy.world ⁨2⁩ ⁨months⁩ ago

        I have to admit neither one of those rings a bell.

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  • Skullgrid@lemmy.world ⁨2⁩ ⁨months⁩ ago

    this is stupid, there’s SO many indie games using procedural generation which is fucking generative AI. It’s in a shitload of them, from speulunky to Darkest Dungeon 2.

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    • parlaptie@feddit.org ⁨2⁩ ⁨months⁩ ago

      Procedural generation is generative, but it ain’t AI. It especially has nothing in common with the exploitative practices of genAI training.

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      • Skullgrid@lemmy.world ⁨2⁩ ⁨months⁩ ago

        It makes decisions.

        It generates content.

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      • Lumiluz@slrpnk.net ⁨2⁩ ⁨months⁩ ago

        “AI” is just very advanced procedural generation. There’s been games that used image diffusion in the past too, just in a far smaller and limited scale (such as a single creature, like the pokemon with the spinning eyes

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    • pennomi@lemmy.world ⁨2⁩ ⁨months⁩ ago

      Ah but remember that AI no longer means the what it has meant since the dawn of computing, it now means “I don’t understand the algorithm, therefore it’s AI”.

      Hell, AI used to mean mundane things like A* pathfinding, which is in like, every game ever.

      I’m really tired of the shift in what AI means.

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      • Railcar8095@lemm.ee ⁨2⁩ ⁨months⁩ ago

        Pathfinding can be AI, but not generative AI.

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      • otp@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

        I remember we used to refer to enemy logic as AI. The 4 Pac-Man ghosts each had different “AI”. The AI of the enemies in this FPS sucks. This kind of stuff, lol

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    • Paradachshund@lemmy.today ⁨2⁩ ⁨months⁩ ago

      To be fair to the people protesting this isn’t what they’re objecting to. They don’t like tools which were built on theft, which all the major LLMs were. That’s the core issue, along with the fear that artists will be devalued and replaced because of them.

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      • jsomae@lemmy.ml ⁨2⁩ ⁨months⁩ ago

        There are many reasons that people dislike gen AI; you can’t be sure that it’s because they dislike how it’s built on theft. Here are three different unrelated reasons to dislike gen AI:

        • it puts people out of work;
        • it’s built on theft;
        • it produces “slop” in large quantities
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    • jsomae@lemmy.ml ⁨2⁩ ⁨months⁩ ago

      Procgen is not AI. It’s not even machine learning.

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  • Lemjukes@lemm.ee ⁨2⁩ ⁨months⁩ ago

    This feels discouraging as someone who struggled with learning programming for a very long time and only with the aid of copilot have I finally crossed the hurdles I was facing and felt like I was actually learning and progressing again.

    Yes I’m still interacting with and manually adjusting and even writing sections of code. But a lot of what copilot does for me is interpret my natural language understanding of how I want to manipulate the data and translating it into actual code which I then work with and combine with the rest of the project.

    But I’ve stopped looking to join any game jams because it seems even when they don’t have an explicit ban against all AI, the sentiment I get is that people feel like it’s cheating and look down on someone in my situation. I get that submitting ai slop whole sale is just garbage. But it feels like putting these blanket ‘no ai content’ stamps and badges on things excludes a lot of people.

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    • finitebanjo@lemmy.world ⁨2⁩ ⁨months⁩ ago

      If you learned to code with AI then you didnt learn to code.

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      • Lumiluz@slrpnk.net ⁨2⁩ ⁨months⁩ ago

        Same vibes as “if you learned to draw with an iPad then you didn’t actually learn to draw”.

        Or in my case, I’m old enough to remember “computer art isn’t real animation/art” and also the criticism assist Photoshop.

        And there’s plenty of people who criticized Andy Warhol too before then.

        Go back in history and you can read about criticisms of using typewriters over hand writing as well.

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      • Lemjukes@lemm.ee ⁨2⁩ ⁨months⁩ ago

        If you learned math with a calculator you didn’t learn math.

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    • Demigodrick@lemmy.zip ⁨2⁩ ⁨months⁩ ago

      FWIW I agree with you. The people who don’t are purists or virtue signallers.

      I would agree with not having AI art* or music and sounds. In games I’ve played with it in, it sounds so out of place.

      However support to make coding more accessible with the use of a tool shouldn’t be frowned upon. I wonder if people felt the same way when C was released, and they thought everyone should be an assembly programmer.

      The irony is that most programmers were just googling and getting answers from stackoverflow, now they don’t even need to Google.

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      • chaos@beehaw.org ⁨2⁩ ⁨months⁩ ago

        The irony is that most programmers were just googling and getting answers from stackoverflow, now they don’t even need to Google.

        That’s the thing, though, doing that still requires you to read the answer, understand it, and apply it to the thing you’re doing, because the answer probably isn’t tailored to your exact task. Doing this work is how you develop an understanding of what’s going on in your language, your libraries, and your own code. An experienced developer has built up those mental muscles, and can probably get away with letting an AI do the tedious stuff, but more novice developers will be depriving themselves of learning what they’re actually doing if they let the AI handle the easy things, and they’ll be helpless to figure out the things that the AI can’t do.

        Going from assembly to C does put the programmer at some distance from the reality of the computer, and I’d argue that if you haven’t at least dipped into some assembly and at least understand the basics of what’s actually going on down there, your computer science education is incomplete. But once you have that understanding, it’s okay to let the computer handle the tedium for you and only dip down to that level if necessary. Or learning sorting algorithms, versus just using your standard library’s sort() function, same thing. AI falls into that category too, I’d argue, but it’s so attractive that I worry it’s treating important learning as tedium and helping people skip it.

        I’m all for making programming simpler, for lowering barriers and increasing accessibility, but there’s a risk there too. Obviously wheelchairs are good things, but using one simply “because it’s easier” and not because you need to will cause your legs to atrophy, or never develop strength in the first place, and I’m worried there’s a similar thing going on with AI in programming. “I don’t want to have to think about this” isn’t a healthy attitude to have, a program is basically a collection of crystallized thoughts and ideas, thinking it through is a critical part of the process.

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      • mke@programming.dev ⁨2⁩ ⁨months⁩ ago

        The people who say they don’t support these tools come across as purists or virtue signallers.

        It is now “purist” to protest against the usage of tools that by and large steal from the work of countless unpaid, uncredited, unconsenting artists, writers, and programmers. It is virtue signaling to say I don’t support OpenAI or their shitty capital chasing pig-brethren. It’s fucking “organic labelling” to want to support like-minded people instead of big tech.

        Y’all are ridiculous. The more of this I see, the more radicalized I get. Cool tech, yes, I admit! But wow, you just want to sweep all those pesky little ethical issues aside because… it makes you more productive? Shit, it’s like you’re competing with Altman on the unlikeability ranking.

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    • otp@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

      Back in the day, people hated Intellisense/auto-complete.

      And back in the older day, people hated IDEs for coding.

      And back in the even older day, people hated computers for games.

      There’ll always be people who hate new technology, especially if it makes something easier that they used to have to do “the hard way”.

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    • plixel@programming.dev ⁨2⁩ ⁨months⁩ ago

      I understand where you’re coming from. AI can be a learning tool to help fill in some gaps in knowledge, however the moment you don’t understand what it’s doing and just copy and paste the code, it no longer become a tool but instead a crutch. Instead of copying and pasting code you can instead take the time to look into why it’s doing what it’s doing. For Godot in particular they have really good documentation and there’s plenty of resources to learn. GD script is a pretty easy language to learn on a surface level. You should do some research into game design patterns and basic programming concepts.

      I did take a look at your code and while you do have your main.gd organized, having a large monolith like that with 1100+ lines of code that has multiple responsibilities is certainly a choice. Typically you want your scripts to handle specific responsibilities, that way each script and each object that contains that script has a single responsibility. This helps with efficiency and debugging since you have smaller scripts running and if something breaks you know what broke without everything else falling apart. You employed that partly with your save manager and notification manager etc. But you could certainly pare down your main script. Also considering how much it’s handling I’m curious as to what the structure of your game looks like. Godot likes to have nested objects but based off your code yours doesn’t seem to be conducive to that. Also there appears to be some needless abstractions with your variable storage.

      Anyways I think talking the time to research and learn some basic programming principles and game design patterns would go a long way to help you. Coding can be difficult and seem like a black box when you forget started, and AI can seem like a way to pierce through that, but if you don’t learn why it’s reccommending the code it is then you’ll never really understand what your own game is doing and that’s not helpful to you or your players.

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      • Lemjukes@lemm.ee ⁨2⁩ ⁨months⁩ ago

        Thank you

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    • Probius@sopuli.xyz ⁨2⁩ ⁨months⁩ ago

      I like to use AI autocomplete when programming not because it solves problems for me (it fucking sucks at that if you’re not a beginner), but because it’s good at literally just guessing what I want to do next so I don’t have to type it out. If I do something to the X coordinate, I probably want to do the same/similar thing to the Y and Z coordinates and AI’s really good at picking up that sort of thing.

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  • zipzoopaboop@lemmynsfw.com ⁨2⁩ ⁨months⁩ ago

    Doesn’t mean much without validation

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    • tweeks@feddit.nl ⁨2⁩ ⁨months⁩ ago

      I’m quickly going to create an AI named “No Gen”.

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    • mke@programming.dev ⁨2⁩ ⁨months⁩ ago

      If your goal is avoiding GenAI because you’re allergic to it, sure, but when the goal is to demonstrate support for creators over rich companies exploiting them, it’s a start. Being imperfect doesn’t make it useless.

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  • wheeldawg@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    And it looks a lot like the ol Nintendo seal of approval (or whatever they call it).

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  • discreetelite@feddit.uk ⁨2⁩ ⁨months⁩ ago

    It’s a good move until generated AI becomes undistinguishable

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