Open Menu
AllLocalCommunitiesAbout
lotide
AllLocalCommunitiesAbout
Login

Bad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato mode

⁨79⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨months⁩ ago⁩ by ⁨cm0002@lemmy.world⁩ to ⁨steamdeck@sopuli.xyz⁩

https://www.pcgamer.com/games/action/bad-news-for-portable-monster-hunter-wilds-hopefuls-the-steam-deck-cant-manage-30-fps-even-in-maximum-potato-mode/

source

Comments

Sort:hotnewtop
  • infinitesunrise@slrpnk.net ⁨2⁩ ⁨months⁩ ago

    Sounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.

    source
    • lordnikon@lemmy.world ⁨2⁩ ⁨months⁩ ago

      It’s not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card

      source
      • hedgehog@ttrpg.network ⁨2⁩ ⁨months⁩ ago

        They didn’t say it was a Linux problem; they said it was a mobile problem

        source
      • Yttra@lemmy.world ⁨2⁩ ⁨months⁩ ago

        With what hardware, a 7900XTX?!

        source
        • -> View More Comments
    • BlackAura@lemmy.world ⁨2⁩ ⁨months⁩ ago

      Capcom specifically does two releases of Monster Hunter but two different studios, sort of alternating, for this reason

      MH World and Icebreak were the “fancy PC / Console games”

      Then MH Rise and Sunbreak were the “mobile” releases.

      Now MH Wilds is another “fancy PC / Consoles” release.

      So Capcom does actually account for this.

      source
      • redisdead@lemmy.world ⁨2⁩ ⁨months⁩ ago

        I did the benchmark and what I saw on my screen does not explain the dogshit performance.

        Maybe they should drop the ‘fancy pc/console division’

        source
      • skulblaka@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

        I have no idea how they pull this off though, because Rise looks damn near about as good as World does IMO, with faster and crazier gameplay, and runs at 80 higher FPS. Either their “fancy PC game” team is trash or their mobile team is legendary, because I don’t see how a minor change of art style and small drop in the number of individual grasses per map made such a huge change.

        Now, Wilds does look a little crazy and I can understand how exactly the Deck might struggle on that one. But the playability difference between World and Rise without losing much graphical fidelity genuinely blew my mind. World limps along at 14 FPS on the Deck and Rise plays smooth as butter on the Switch as well as the Deck.

        source
        • -> View More Comments
    • secret300@lemmy.sdf.org ⁨2⁩ ⁨months⁩ ago

      You don’t need “mobile” optimization. Just regular optimization. I’m sick of games getting worse and worse

      source
  • fujiwara@lemmy.zip ⁨2⁩ ⁨months⁩ ago

    Controversial opinion I guess but I think it’s okay for some games to not work on the Steam Deck

    source
  • BumpingFuglies@lemmy.zip ⁨2⁩ ⁨months⁩ ago

    Not a big surprise. Capcom isn’t exactly famous for their great PC optimization. Guess I’ll have to pass on this one. Pity.

    Still, I’ll hold a glimmer of hope that modders will fix the poor optimization. They did it for World, apparently, before Capcom released an official patch that did exactly what the optimization mod did.

    source
    • uninvitedguest@lemmy.ca ⁨2⁩ ⁨months⁩ ago

      From what I recall, I thought the RE (VII) Engine and everything that used it was used in was remarkably well scaling? After all MH Rise and RE VIII ended up on Switch.

      source
      • Lesrid@lemm.ee ⁨2⁩ ⁨months⁩ ago

        Dragon’s Dogma 2 and Wilds both run terribly and are their most open-world games. For whatever reason it seems the engine isn’t suited to large areas with multiple entities. Not sure if that explains Rise however.

        source
        • -> View More Comments
  • WereCat@lemmy.world ⁨2⁩ ⁨months⁩ ago

    The game and optimisation are in two different universes.

    source
  • morgan_423@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Fortunately there’s still a zillion super-fun games that the Deck can handle fine. Also if you have another, beefier PC, streaming to the Deck is a thing.

    source
  • penquin@lemm.ee ⁨2⁩ ⁨months⁩ ago

    maximum potato mode

    😂

    source
  • endeavor@sopuli.xyz ⁨2⁩ ⁨months⁩ ago

    I’ll get it when dlc for wilds is at 50% off. Then all the bugs are fixed, game is optimized and gameplay is patched to where it will stay for the rest of its life

    source
  • shadowedcross@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    I can barely manage 40 fps without frame gen so no surprise there.

    source
    • secret300@lemmy.sdf.org ⁨2⁩ ⁨months⁩ ago

      Sounds like they just made shit software that’s unoptimized

      source
  • azvasKvklenko@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    The game optimization is garbage and it sucks on desktop PCs too while also looking like shit.

    source
  • Fubarberry@sopuli.xyz ⁨2⁩ ⁨months⁩ ago

    Unfortunate. I really enjoyed MH Rise on my deck. My desktop can run it, so I could stream it, but I don’t really feel like paying full price for a game that won’t run fully portable.

    source
  • endeavor@sopuli.xyz ⁨2⁩ ⁨months⁩ ago

    Makes sense. Mhw was also a aaa title with aaa graphics. Now it runs really well on a handheld smaller than the cards it helped market.

    source